Read the transcript
Jeroen Leenarts: Oh, yeah,
hello. Okay, we're gonna switch
to English now. Yes. Just just
to make sure that,
Jordi Bruin: that we don't
accidentally keep talking in
Dutch.
Jeroen Leenarts: Exactly. So
I'll just do a sort of an
introduction. And then we'll
just start talking. And we'll
cover all kinds of topics.
Alright. So I'm sitting here on
another special episode with
Jordi Brown. He's from the
Netherlands as well, just like
me. So if you hear some Danish,
then you now know why that's
happening. And Yadi is somebody
who's familiar with another
guest who's been on my podcast,
actually, Antoine, who's been
the first guest on the podcast
ever. And they have been
colleagues and their friends
actually, in real life. But we,
of course, here to talk about
God. And there's two apps
currently in the app store that
he's currently working on. So
that's Suzy, and and mute. Can
you tell a little bit about
those two apps?
Jordi Bruin: Yeah, sure. So to
start with Suzy, that's an app I
started working on last year
when Corona started in the
summer before so 2019, I was
dating this girl who had an
allergy to oranges. So she
couldn't read. She was
Australian, so she couldn't read
the Dutch labels. So every time
we would buy something, I would
have to like scan the label to
find out if there's anything
with oranges in there. So orange
rinds, orange juice. I mean,
there's not a lot of orange
stuff, but it's still annoying.
And during the WWDC, that year,
Apple had announced some new
things to division framework,
which allowed you to do like
real time text recognition. So I
figured, all right, let me just
as a romantic gesture to her,
make her make her an app that
was like highlight orange
oranges, like the word. So it
was just a really simple fun
thing. It didn't really go
anywhere, besides being just a
sample project. It was on iOS
13, I think at the time, so she
didn't even update her phone. So
I don't think she ever really
used it. But it was still nice.
And so I put that sample code
like somewhere and didn't really
touch it for about eight or nine
months. And then due to Corona,
the project I was working on at
the time, got put on hold. So I
went home and had a lot of time,
like a month where it wasn't
really doing anything. So I
thought all right, let me take
this, this fun little thing I
had, because it was still on my
mind for a long time. And let me
try to make an app that can just
have like a large list of
allergies. And you can just
select the ones that you that
you're allergic to. And then you
just point your camera at the
ingredient label and it will
highlight any of the words that
you that you cannot have. So I
remember, I think it was August
or September of 2019, I was on a
road trip with friends to South
East Europe. And I took all
these cereal boxes with Croatian
text and Serbian text and just
like cut them out and put them
in my little notebook for when I
would finally get to making the
app. And so I launched it, I
think the week before WWDC in
2020 Because I got a really nice
response before launching it. So
it was like 10,000 people on the
waiting list. So I figured right
now there's something here, let
me try to make it like work
really well. And so far, it's
been been really nice, like, got
a lot of really nice messages
from people with allergies, or
people who are vegan, for
example, because you can also
check for vegan ingredients, or
microplastics and stuff like
that. So it's like really just a
thing that really solves a
problem for large group of
people, which is really nice to
work on something that that
actually helps people instead of
just having something that's
like, alright, this is like a
fun little entertainment thing
or something. So yeah, and
actually, this week, starting to
go like full time working on it.
I was doing some freelance stuff
in the meantime, because I just
started my own company at the
end of 2019. And I figured,
alright, like now's as good a
time as any to just like, try to
go full on any developments and
just work on stuff I like and
stuff that makes the world a bit
better so as to see how that
goes in a few months. But so
far, I think it's a it's a good
choice.
Jeroen Leenarts: Okay. So that's
Suzy and unmute. That's more
like an audio telephony. Really.
Yeah.
Jordi Bruin: So. So for, for
Suzy, I was working on a new
feature last month where if
you're abroad, and you want to
explain that you have allergies
to a person, it can be difficult
in different language. So
there's these little cards that
people can buy that like you
basically give to the waiter and
it says in Spanish or in Greek
or whatever, that you're
allergic to something. So I was
like working on adding that to
Susy, like those cards that
people could just show. And then
I came across this text to
speech API in iOS, which has
been there for a long time. So
it's not not like super special
or anything. But it made it
useful because you could just
like let your phone explain your
allergies to other people in
different languages. And then I
found out that in, in iOS 13,
there was a new API that was
added, which allowed you to,
like put that text to speech
output from the phone and direct
it into an active phone call.
It's mixed to telephony uplink
or something. So I didn't
really, I thought the idea was
cool. I didn't really know how
it would be useful. But then
about a month ago, there was
this this hackathon weekend,
organized by surreal and forgot
her name, I will get her name in
a bit called the big brains
podcast. So I figured, right,
that is going to be my my
hackathon project. So on
Saturday night, I started
working on it at 9pm. And then
at 2pm, and 2am, I went to bed
after I had submitted it to, to
the test, flight review. And
then the night after I submitted
it for real, and it was approved
at 1am, Sunday night, so like 26
hours after I'd started working
on the app. So what it does is
it allows people who have
trouble speaking, so people who
are mutes or people who have a
stutter, or people who, for
whatever reason, cannot like
talk on the phone. It basically
allows you to make sentences and
then you can like tap them, and
then the phone will, will speak
to speak them into the active
phone call. Which was just like
a really fun thing to make. And
I think over the the week after
that, I did like six updates,
just adding small features that
I got feedback from from people.
And it's actually I got an email
from Apple A few days ago that
they're looking into featuring
it. So that will be really nice,
like a few weeks after lunch. So
yeah, I think it's just a really
useful app. And what I'm doing
now is because the functionality
is pretty ready, it's like right
click a sentence or speakers and
type of sentence. So what I want
to do now is like learn a lot
about like accessibility and the
best practice of that. And
because I think it's a really
nice app to do it on, because
it's very, like, set in scope so
I can really, like it's not this
big project that will take me
weeks to do. So I'm actually
working on my first like YouTube
series now where I'm going to
like Alright, today we're going
to add accessible labels. And
today we're going to make sure
it works for different text
sizes. And today we're gonna
make sure it works for blind
people. So I'm just using it now
as a as a learning project,
which is really fun.
Jeroen Leenarts: Cool. Yeah. Cuz
the person you were wanting to
mention, that's actually thing
Becker. Exactly. Yeah. She was.
Surreal did, actually as well.
Yeah, we recorded that like a
little bit before. And she
actually wanted me to link the
big brain hacks hackathon. But
it was actually already passed.
It already happens when I
released the episode. So we
didn't add it in as a link. So
yeah, that's that's a lot about
the the the products that you
work on. You also already
mentioned that you have a
company since 2019. So let's
just hit the big old rewind
button and start talking about
you already. Like when he was
way back, way back machine
indeed. So how old were you when
you got your first hands on a
computer?
Jordi Bruin: Who must have been
six, seven or eight or
something, we got this IBM PC
with a Pentium four chip at the
time. And the things I remember
was we had this like the Voodoo
sound card or something, or was
the food or graphics card, I was
really the graphics, the house
really addicted to red alerts,
and all these all these old
school PC games, and there was
this, my dad through his work,
he used to work at a bank. And I
think in that time, you could
get like discounts on on
computers, it was like they were
really pushing people to get
computers and he bought this
super powerful at the time. I
don't think it was super
powerful. But PC and and I
installed this app called RPG
Maker, which allowed you to make
like a role playing game such as
the old like Final Fantasies.
And I think I was addicted there
for years. And then I remember,
like downloading some weird
version and it crashed the
computer and my dad was super
angry. And yeah, from from very
early on. I was super
enthusiastic about about
computers. And I remember me and
my dad, we went to the library
because there was internet over
there and you could like you
could get fast internet and you
could go there with your floppy
drive. But they had these like
little things that would block
the floppy drive. So you
couldn't actually download
anything and in the library. So
yeah, I think it started it
started there. And then after
that, like video game consoles,
I was always a bit late with
that. But yeah, I really loved
computers.
Jeroen Leenarts: So that's from
a young age, you actually got
into computers with a Pentium
four. So Now I can like, date
you a little bit.
Jordi Bruin: Do you think I am
based on that?
Jeroen Leenarts: Let's see
Pentium four that's like right
after the 486. So that's
somewhere around. Let's see,
then you were six or eight. So
yeah, somewhere in your early
30s
Jordi Bruin: Yeah. 33. Exactly.
Sorry. It's like when you have a
tree, when you open the tree,
you see the ring, so you can
just like, look back to see all
this, but in your case, it just
depends.
Jeroen Leenarts: I don't want to
cut you down. But so um, so
yeah, you got involved with
computers at a at an early age,
because six or eight years
that's actually quite young to
actually get your hands on your
first keyboard in any meaningful
way, besides just playing small
video games. So did you get into
designing or programming right
there with this analogy stuff,
or was it like later,
Jordi Bruin: I think to some
extent, are linked together, of
course, because you use a
computer as a tool to do
creative stuff. Even though it
doesn't really feel like that, I
think. It wasn't until, like, in
my early 20s, when I really got
into like, using computers for
like, more than just hobbies or,
like fun stuff. I started
working, I started interning,
actually at a company called
triple where I also know Antoine
from. As an industry analyst, I
was just like, I was doing
numbers. And I studied
management, Economics and Law,
which like has nothing to do
what I like doing now. But it
got me into into triple. And at
the time, triple was growing to
become like a digital agency
that also did design before that
was mostly technical. So they
started this design department
basically, and me and the guy
who was starting that we became
good friends. So over time, I
just thought I want to do more
in this. So I put like a lot of
time to getting better at
design. Well not that I'm like a
good designer or anything but
more just trying to better
understand, like, what makes a
good product. So yeah, I just
got a lot of opportunities at
the company to to grow myself
and to try out new things, which
was really, really nice. So I
think over the eight years that
I worked there, I had six or
seven different job titles
ranging from concept innovator
to user experience designer to
project manager to user testing,
whatever. And what I noticed is
that I really like doing all
these little things, not
necessarily be as focused on one
thing, which is also how I got
into development, because I used
to be more of the design person
in a project team. And then I
would always, like bother to
developers. And I think a lot of
developers, notice where the
designer says, Oh, why don't you
just make this super easy to
make, right? And then in
reality, it's not. But I got
super frustrated with that.
Because I had all these ideas
that I wanted to make. So I
ended up like going to Stack
Overflow myself, or sorry, or,
like just trying to figure out
how it could work. And through
that I basically thought, right?
Why don't I just learn how to
program myself. So I can like
have an idea and just make it
make it real without needing
anyone's help, basically. And so
a friend of mine at the company,
he had a project that he had
made a few years ago in
Objective C. And I think by the
time it was like I think swift
two dot o was just out. So I
literally took the old project
and put it on the left side of
the screen, and then put a new
project on the right side and
just started like copying all
the individual files and copying
them into Swift. And every time
I get stuck or didn't know what
anything did, I would just like
Google it and try to figure out
what was going on. Which is, I
think a really nice way to do
it. Because you could if you're
actively making something and
building something, and you're
understanding the syntax and
how, like, a file structure. And
I think I also because I came
from more of a design background
in terms of work there as well.
It was an easier to like I met
let's make this look a little
bit nicer. Or let's make this
functionality work in this way
so that it makes more sense for
the user. Yeah, and it was just
really cool that you could just
have an idea and slowly make it
make it like real. And then,
after about seven or eight years
at that company, I thought I
want to I want to do this more I
want to build more stuff and not
be in meetings as much or not be
like dealing with clients too
much. So I figured all right.
Let me just try to start like go
freelance or start my own
company and just do it that way.
And this combined stuff. So for
some clients, I will do design
stuff for some clients I would
do Development for some clients,
I would do project management
and like I could really, like,
merge all these things. Until
now, when I've like, basically
stopped working with, with most
of my clients to, to just work
on my own stuff for a bit and
see how that goes.
Jeroen Leenarts: Yeah, that's,
that's a lot. That's you
actually mentioned in just a few
minutes that we can start to
unpack right now. So you worked
at triple for eight years, if
I'm correct. And that was your
first employer. After
graduating,
Jordi Bruin: I wasn't even
graduated when I started. So I,
I did this internship at Apple.
But I, technically, I wasn't
allowed to do the internship
because you need like permission
and a certain amount of points
from school to do it. But I was
like, so done with it with that
direction I was going to, and
the job a triple was like
basically my dream job because I
could work on on cool stuff with
phones and apple and just yeah,
just work with computers,
basically. So I think it took
about three years before I ended
up going back to school and
finishing that stuff, like at
night. So at this, this like
weird, it's weird that where I
would go to school for two
years, then work at this job
that I really liked, which is
basically the whole reason why
you're going to school at that
point. And then I just wanted to
make sure I finished it and just
like not get any student debt
and stuff like that. And then I
went back, or I kept working a
triple then so.
Jeroen Leenarts: So but working
at your first employer for like,
eight years, that's that's quite
a long time, actually. And you
also mentioned that within this
job, you actually was able to
transition from a more business
oriented role, you know, just
kind of thing like business
analyst kinds of stuff into a
development role. When you end
up triple, where you're actually
doing software development
there, or was it more like you
were getting your feet wet.
Jordi Bruin: I was never really
I never afford a client a
triple. I never really did
developments. The last year I
did some internal projects,
because I went on like a
sabbatical for six months where
I traveled the world. And then I
came back to triple. And then I
wanted to do some more
development stuff. But it wasn't
ever really at the level that I
think it would be fair to
clients to my coding. Like the
people are triple or doing that
we're like, at a such like a
much higher level. And I to be
honest, I also do really like
that structured, like unit
testing, um, that it's I think
it's just because I don't know
how to do it well. But yeah, it
was never like a developer role.
It was always more of like
development was part of the
prototyping or the conceptual
stuff that I was doing for
clients. So if we would have a
presentation for a new idea for
big clients, I would maybe like
make a mock up of a feature and
make it an actual code with just
like fake stuff. But that did
get me like, super interested
into doing it for real. And then
the first job I had, after I
started my own company was
actually for a React Native
Development thing, when I never
really like done anything with
React Native. So I like this
three month period, at the start
of my new company where it's
like, Alright, make or break.
Like basically, you have to
learn how to do this now. For
for the zoo, here in Amsterdam,
which was really nice project
and it all went well. And there
was only, I don't know, two or
three memory leaks that cost the
battery to go down really
quickly when you're in a zoo. So
yeah, that was not a super big
deal. But yeah, I think I wanted
to do more with with
development. So I think that
was, like, if I would have done
that within triple even though
it would probably be possible if
I wanted to. I felt like it was
also a good, good moment to just
do it on my own. And I just
moved to Amsterdam as well. So
there was a number of reasons
why I wanted to do it that way.
Jeroen Leenarts: But it does
sound like that you took like a
really big leap when you start
your company in 2019 You know,
just having done some things
with software development,
having a lot more experience
with business analysts, analysis
and and design of of software
and design in the sense of
graphic design, I guess. Yeah.
And then you just like, quit
your job, start a company.
finally find a contractor
contracts and then just do
actual football and stuff. Yeah.
So how did how was it back then?
Was it stressful? Or
Jordi Bruin: was like I never
really experienced it in that
way. Because that first job
offer like the first clients. I
knew about that already. Like
before I took the before I left
triple and I figured out well.
Worst case I just save some of
that money I make in the first
three months and then like go on
and on. I remember in December,
something I was doing some
design work for for an app
around chess. And then some
other project came by, like some
small stuff came came on my
part. And then actually Corona
came pretty early on as well. So
I think it was like four or five
months after I'd started. So I
think that was also actually
like a good thing for me,
because the project I was
working on at the time, was also
quite hard. And then Corona
basically allowed me this
freedom to write what do I
really want to do. And then I
got more into the iOS community
as well. And then if ik head
like this, I really liked doing
this kind of stuff, just making
my own stuff. And, and just
doing it, the whole picture,
like the whole the whole
package. And then, in like the
months after that, there were
some some clients here and there
that I could work on there were
also like nice people. So I had
just this nice base that I could
work on. And I think I also kind
of stopped doing like full, like
development type stuff for
clients. Because I also noticed
that, like, when you're making
your own thing, it there's no
really like a deadline in terms
of when you have to finish
stuff. And for clients,
obviously, there is and if I do
like more of the traditional
stuff I did, which was more
design or user experience, or
something that would be quite
easy for me to do, because I'd
done it so long already. But
with development, it was always
like this constant struggle of
Alright, is this the right
architecture? Or is this the
right way to make this feature?
Like I don't know, like, but
there is a deadline, and clients
are waiting on it, and clients
are paying for it. So if it
doesn't work, it's like, yeah,
that's not good. Whereas if it's
your own thing, at worst that
happens is that you have to do
some bug fixes or spend a few
nights, like working late to get
it to work again. Because like I
said before, I am not like the
best developer in the world. I
know how to like take a lot of
things and combine them in good
ways to make stuff work. So I
think now nowadays for clients,
I would do more like project
management slash design kind of
work, maybe work alongside
developers a little bit too,
because I know a bit about
development. So I can think
about like how to approach stuff
or I can like jump in if we need
like, some extra hands in like
the rush period or something.
But but also something like for
all my own projects, I use Swift
UI. And it is so much more fun
and easier to work with stuff
there. Then, if you would use
more like the traditional stuff
that you would have to make for
the clients I was working for.
So yeah, I think those So
Jeroen Leenarts: would you say
that the design part of your
skill set has been your starting
points for your company. And
then while doing that you
discovered, okay, full in
development is not my strength.
When I'm doing contract work. So
then you you went back to your,
your base skill, which is to
design work?
Jordi Bruin: Yeah. So the first
job like the first client was
was full on development,
actually. But I think I noticed
more that, like, the thing I
like about development is when I
can like, do my own stuff. Yeah.
And it wasn't as fun for me when
it was for clients, I think,
yeah, what you're saying is
probably right, that, that I'd
better, like focus on where my
strengths are, when I'm working
with clients. And then for my
own stuff, like make more and
more time for my own stuff where
I can do more of the
development. Yeah.
Jeroen Leenarts: Because it does
sound like that both the Suzy
and the unmute apps that they've
started out basically as sort of
a prototype. And then once you
have the prototype, it's grew
into an elaborate prototype. And
then at some point, you were
like, maybe I should like really
make a product out of it. So
that then you evolved it again,
to actually make it a shippable
piece of software. Yeah. But at
what point, did you discover
that making your own products
was, first of all, something you
want to do? And second of all,
because you already mentioned
that you're doing your own
products dedicated right now.
And what point did you decide,
okay, this might or is actually
something that's feasible. That
is that is feasible so that you
can sustain yourself? Well,
pretty much indefinitely if you
would be working on your own
products.
Jordi Bruin: So early on a
triple. I had this idea for a
little app, which allowed you to
plan dates with friends. So if
you want to play plan, like a
weekend away, or a dinner party,
I figured there must be a better
way to do this. So I worked
together with some other people
I tripled to make it. It's an
app called Lulu. And this was
just like, alright, I had this
idea and we solve this problem.
And people started using it and
more and more people started
using it and it grew to like
right now about three million
people use it in the
Netherlands. And it's like a
really like a big thing. And I
would be at a festival and I
would see someone with his phone
and they would have my app on
it. So then I figured out, hey,
like, I like this feeling. I
like making something that
that's, that's there. And I
think, like last few years, I
saw more and more people on
Twitter, like working on their
own stuff, and not even making a
lot of money, but just like
having their own little thing as
a side project, for example. And
I didn't really have a clear
path to how I could get there.
But there was some like income
coming from all these small
projects, or Lulu at some
advertising. And I once built
this app for like drawing your
running routes, which I just put
on the store and made some some
money with it every month. And I
think then with Suzy When Suzy
came out, because there was so
many people on the waiting list,
like 10,000 people or something,
and it's my first time like
trying out subscriptions. And I
would get like, I posted on
LinkedIn, I would get like 50
New invites every day. So I was
like, Alright, all these people
want to invest money and stuff
as well. So right, there is
something here. And I didn't
want to like go into the
investment route. Because I
would kind of feel like alright,
but then I just have a boss
again, because then there's
something someone you have to
Jeroen Leenarts: Yes. And then
there's somebody else you have
to please
Jordi Bruin: yeah. And then they
give you some money, you can do
some stuff with it. But that
money is mostly to grow as fast
as you can, which was not like
I'm at a point in my life where
I, I'd rather work less and make
less money, then work more and
make as much money as I can.
Yeah, I prefer less stress
basically. And so for Suzy, when
Susie came out, actually, so
Suzie is a free app. But if you
want to enable more than three
different categories, for
example, you want to be nuts,
dairy products, and a vegan.
There's an in app subscription.
Yeah. And a one time payment
thing, so and people actually
were paying for that. So it's
like, oh, I there's, there's
like I'm solving this need for
people, it's bringing in some
money. Early on, I started
paying like half my rents then a
little bit more, a little bit
more. So it kept growing. And
it's now not at the point that I
can like live from it, like,
comfortably. But it pays for a
lot of stuff in my month. And I
figured, right well. This is a
product that a lot of people
love that is like cutting edge
in terms that it uses, like new
technologies. It's something I'm
too sciatic about. I can like go
a lot of directions with it. And
I saved some money over the last
year. So worst case, I just cut
into my savings if for some
reason. It would crash all the
way down, but I don't really see
that happening. So then I
figured Alright, yeah, like,
what's there to lose? Why
wouldn't I do it? Now? Yeah, so
I'm just in like a privileged
position that I have to space in
terms of money. And in terms of
like my expenses and stuff that
I did, I can can take that risk.
Yeah. And worst case, I can
always just get more clients in
the future. And then I will have
like this really nice
experience. And I can really
show like, Hey, I know how to
market an app. I know how to
work with customers, I know how
to, for example, I became really
good at app store optimization
over the last year because I
learned all these things to make
my own app better. Yeah, I mean,
if you do one day of app store
optimization for clients, you
can just save your rent for that
month. But basically, so worst
case, I could just go back to
doing that. Or maybe like I, I,
if there's like nice clients or
like fun people to work with, I
would still do that kind of
stuff on the site. But I noticed
that if I have client work as
well, it's really difficult to,
to then focus on your own stuff
and to find time for it. Because
if you're, if you have a client
is always like another deadline
or something else that's coming
up. Yeah, there's an obligation
that you have to meet exactly
when it's for yourself. That's
fine. I can do it next week. So
you have to make your own
internal deadlines and
Jeroen Leenarts: our direct
customers on the App Store, of
course, they give you feedback,
they reach out to you on social
media channels, I guess, is that
different compared to a paying
client as in a company that's
like paying a big lump of money?
Jordi Bruin: I think it's
because it's more indirect, like
weather clients, there's
actually got this communication
with a person and they expect
you to make something. And
there's also there's also
business interest from their
ends that rely on whatever
you're making. With with
customers in the App Store, how
I feel it's okay, and I make
this product. I am really clear
on what it does and what it
doesn't do. The prices are
cheap. It's like one euro per
month or 10 euros per year or a
lifetime thing that's between 13
and 20 euros Oh, yeah. And if
someone would complain, I say
guy sure refund here you have it
for free, I don't really like it
in a bigger picture, it doesn't
really matter too much. What is
sometimes a bit difficult this
is like knowing how much your
product is worth like, yeah.
Early on, people said I should
charge more for it. But it
didn't really feel fair because
I could look at the backside of
the code. And I could see like
how some of the stuff was
building. Like, I'm not sure I
would feel comfortable charging
more for this. But like now that
I'm adding more features, and
the app is getting more robust,
I'm at the point where I think
in the next month or so I will
probably raise some of the
prices. And not necessarily
because it would also make me
more money. But I think it's
also that, like, there's a lot
of stuff you can do for free in
the app. And it's fine. I don't
I think like 90% of people don't
pay, which is, which is fine.
Because I want people to be able
to use the app, and not only if
you can like pay for it. But it
would still be nice to have like
the price reflect the work that
you put in, because obviously a
lot of time goes into making
your own stuff. Yeah. Not for
everything, of course. But for
me at least like I tried to,
like, put a lot of stuff in
there. And just make it better
and listen to people and yeah,
so I translated the app into 18
languages. So I spent a lot of
time with like, 1000s of words
and like translating them and
working with people to make sure
it's correct. And yeah, at some
point, you also have to think,
right, hey, there's there needs
to be something that balances
this. Yes. Yeah. And I think
it's just about like, how, how
valuable Do you think your
product is? And that's always a
bit. Like, I literally get like
five star reviews from people
who say, I cried when I saw this
app, because I've had to like
check these labels my entire
life, this has changed my life
and like, like, what more can
you make with an app than
something that can like make
people so much better? And then
you still feel like, ah, can I
really charge you euro for it?
And so I think I need to grow
into that. But that's also part
of the reason why I wanted to go
like dedicated on this just to
professionalize my way of doing
that a bit more.
Jeroen Leenarts: Yeah. So more
and more thinking about your
product, which started mostly as
a hobby, and then keep working
at it. So that keeps the feel of
a hobby, but they do run it like
a business so that it is
sustainable in the end. Yeah.
And because I can guess that
with the sushi app, there's a
lot of data and forth all the
labels, all the wordings all the
translations. Also, because I
read somewhere that you had some
issues with recognizing
characters from Scandinavian
countries, all these diacritics
and extra stuff on glyphs. Yeah.
But but the data on the backend,
is that a large data set? Or is
it? Is it something you obtain
from somewhere or it's
Jordi Bruin: actually all in the
app itself? So it's all done on
device? Partly because I didn't
know how to make a back end or
database or anything. So yeah,
that was just a way to do it.
And partly because I want to,
like it's a health thing as
well. It's like a, I don't want
any data, like, nothing goes at
least a device. So I started
with just searching some
resources about like common
allergies and translations. So I
found this website, which had
this list of about 200 words for
common allergies and groups. And
I figured out, let me just start
with that. And then from there,
I think in the month of April,
and May last year, I just went
to all these different, like
healthcare related websites from
all over the worlds, like
government organization kind of
things, because they would often
have these lists. Yeah. And I
pretty early on, I had about
1000 beta testers on test
flight. And I had the option in
the app that people could submit
words that they were missing.
Yeah. So if a user, for example,
had a specific allergy day, they
were just like, write me a meal
and say, Hey, these words, you
should add them. And I was,
like, do the research on trying
to see, hey, are these words
actually part of his allergy
group. But I also took the
approach there that it's better
to be safe than sorry that so
I'd rather add some more words
or words that are sometimes in
that category, but not for
everyone to just be just to be
the sad
Jeroen Leenarts: because of the
allergy field. It's better to
give a false positive then that
you give a negative while it
should have been positive.
Jordi Bruin: Yeah, exactly. And
that's actually also one of the
feedback I got all the way at
the start when when the app
wouldn't recognize any any words
it would say, oh, yeah, this
destroyed like this, okay. When
obviously, like, I don't know if
this product is okay, because
the scanner could have missed a
word that could be misprints.
That could be a word on that, I
don't know. So there were all
these like subtle things on how
to on how to deal with the user
experience there because I
didn't want to, I will never
like say, Hey, you can have this
product, this is a good product
for you to eat. So if it doesn't
recognize anything, it will say
something like, no, no matching
words founds, be sure to double
check. Just just to make that
kind of stuff clear. So I think
that the database that the app
uses is about, I think, between
five and 7000 words or something
at this point. Not too bad. Now,
it's actually cause for a lot
of, for a lot of allergies, is
that there's one one specific
words, then, and then there's a
lot of derivatives of that word.
So as long as you have that
initial words, you can already
find love the other ones as
well. And also, at some point, I
was like I do, I want to
manually make all these
categories and like, keep them
up to date and translate them in
all these languages. And I
decided that that's probably not
what I should be focusing on,
because I won't be able to do
all of them. So the goal is to
have a feature that users can
can already make their own
groups, but then to share them
with other people as well. And
to do it in that way. But that
would involve a lot of like work
from my ends in terms of
integrating with cloudkit, or
like, learning core data. So
hopefully, they announce a new
core data at WWDC 2021 saves me
a lot of time, like, alright,
just procrastinate until they
make it easy.
Jeroen Leenarts: Dani and I
think there's not going to be
much new in Core Data, speak so
to speak. But we do think maybe
some syntactic improvements will
be added. But we'll see. And I
did hear that Donnie will be
updating his core data book.
Pending all the announcements in
June,
Jordi Bruin: I have I have been
on the verge of like ordering
it. But every time. I'd rather
work on some other features that
I can already make now and not
like have to. I mean, I know at
some point, I have to learn that
kind of stuff. We'll get better
at it.
Jeroen Leenarts: But let me know
because maybe Donnie and I can
organize a workshop.
Jordi Bruin: Yes, yes, exactly.
I'll make sure to join the
September one, like, around I
was 15.
Jeroen Leenarts: Now you're
putting me on the spot?
Jordi Bruin: Well, maybe
September is not a good month,
maybe like November after
everything settled down a little
bit. So yeah. Okay. It's always
this. This balance of Do you
want to work on this really big
feature? Or should I spend my
time making like four other
features? Yeah. So now after I
made that, like the travelcar
thing that will allow you to
like explain your allergies,
then I made unmute. And then to
unmute, I learned some other
stuff there. So then I started
making a watch app. And then I
made the widgets, and then like,
did some more stuff. So I'd
rather work on some of those
things that just like really
solve a clear problem instead of
building this hypothetical
feature, that in theory would be
really useful if people use it
in the way that I imagined it.
But it's also because I'm still
pretty, I would consider myself
maybe like a meteor developer or
something. Like I kind of know
what I'm doing. But But I'm not
like super good. So I'm learning
a lot still, like every month.
So just reading blog posts,
listening to podcasts. And just
like learning new new API's,
which makes stuff easier than
before. Yeah, so I have this
approach where I'd, I'd rather
just like, until I get to the
point where I feel confident
that I can make this feature
that I already have thought it
out in my head completely by
thinking about it for a few
months or something, then to to
jump into something where I know
I have to do a few weeks of
research to really understand
what's going on. So I've been
wanting to do like notifications
in the app before like reminding
people of when their
subscription expires, for
example. And obviously, it's not
super hard to use the User
Notifications framework. But
then a few weeks ago, someone
made this really nice GitHub
frame library called nice
notifications was like, Oh,
maybe I should just use this and
it will take me an evening to
make it and it works and I can
focus more on how it can make
the product better instead of
learning all this stuff. So in
that way it's a bit feels a bit
like cheating, but it works for
me and it helps me just get
ideas out quicker. So
Jeroen Leenarts: yeah, yeah,
because I'm just on the data and
I still have like, question you
mentioned like it was like 2000
words that
Jordi Bruin: are in the 5000 to
7000 5000
Jeroen Leenarts: plus words.
Yes. Are those like translated
words, or are those like,
available in 18 languages.
Jordi Bruin: So not all
languages, or not all categories
are available in all the
languages. So there's some, some
languages that don't have all
the words. It's for all the
languages combined. So
Jeroen Leenarts: I think I have
like 5000 Plus entries, and
those entries are to some level
translated in various languages.
Jordi Bruin: And no, actually,
it's like, so it's five to 7000
in total. So for example, if I
would go to let me just check.
So the app actually says how
many there are. So for example,
in the dairy category, there's
about 60 words per per language.
So that's what I meant, but a
lot of to cover like 80, or 90%,
of of all of them, you don't
need that many words.
Jeroen Leenarts: It's surprising
how few words you can actually
use to have like, on these
packaging labels have enough
quality of data that you can
give a reasonable indication of
the of the allergies that you
might run into.
Jordi Bruin: Yeah, because so so
the main thing for Tuesday is,
it's never going to find
everything. But the thing is
that if you pointed at a label,
and it immediately highlights
four or five things, then you
immediately I can dismiss this,
even if it's the super common
ones, like if you're allergic to
dairy, if the word milk is on
there, yeah, of course, you're
not going to be able to drink
it, or have it. And this was
also one of the things like
alright, to like, keep adding
new data and keep making it
better and better until it's
99%, perfect or 99.9. Or
there's, there's this like, it
was already useful for a lot of
people even before that, and,
and because a lot of people are
just allergic to a few specific
ingredients. They can just make
their own category with the
words, they already look for
themselves. And then it also
works. So. And then because the
users give feedback, so I think
I just crossed like 1000 like
category requests with people
wanting like different new
categories. That that works
nicer in that way just to look
at what what are people
requesting, and doing it in that
way. And now that I'm full time
on it, I think I'm going to also
spend some more time, like, on a
recurring basis on like focusing
on improving the word lists more
or like diving deep in it, deep
diving into it. But yeah, that's
one of those problems that I
don't think you can completely
solve.
Jeroen Leenarts: But is it
something that you spend a lot
of time on because of course, if
you have with a product like
Susy, there's also a risk that
if you if with the scanning
engine and the word list that's
in there, if you start
approaching perfect results,
then at that point, people
actually might rely too much on
the response that he was given.
Jordi Bruin: Yeah, and that's
the difficult thing, what I
mentioned before, as well, I
remember, before launch that I
got some messages or comments
from people saying, Oh, you're
going to get sued in the United
States and all that that's in
reality, I don't really think
that's the case, because there's
no proof that the app didn't
scan anything or something about
doesn't really matter too much.
But that's why I'm super clear.
Like when the first time you
started, this is onboarding
before you can even start the
scanner where I explicitly say,
hey, words can be missed, etc,
etc. And then you click Agree.
And then another pop up comes up
that says, do not use the app if
you have severe or deadly
allergies. Because there's like
to some extent, if you get a
swollen tongue when you eat,
like bell peppers, then it's not
a super huge deal. But then an
app like this will be really
useful. So I'd rarely say, I
won't be able to solve this
entire problem for everyone. So
I'm just going to be open and
upfront about it and say, Hey,
I'm not going to this. Don't use
it in this situation. But like
that, that almost I think the
first two weeks I only launched
the app in the Netherlands and
Belgium. Because I was a bit
like, oh, what can I launch is
worldwide what what can i What's
going to happen? Bla bla bla in
terms of this. And then I
figured out Yeah, like
with any app, something can go
wrong. You can search something
on Google says, Hey, can I eat
this? And then you find a Google
result that says yes, you can
eat this and then it's just a
wrong Google result like yeah, I
felt like the safeguards ahead
were close enough and good
enough that I felt comfortable
releasing it and I haven't
gotten any luckily I haven't
gotten any messages saying
otherwise. And I think that's
because it's there's a really
clear like double warning and it
says I do not use this. If you
have severe allergies. And
again, like the Apple never say,
alright, this is okay to eat
this you can have this.
Jeroen Leenarts: Yeah, it's only
indicates that it was unable to
find allergen Exactly.
Jordi Bruin: And what I noticed
from from feedback I got from
people is that they would use it
as like a second second, second
guessing or like, just to double
check, or that if you have an
allergy, you already know how to
scan the labels. But if you have
a friend or your family or your,
your, your parents who want to
eat or cook for you, they you
can just give them the app. And
then they can just use this,
which is already going to be a
lot better than the alternative,
which is that they don't know
what words to look for. So it's
already better than then what's
there. So I see it more as a as
an add on.
Jeroen Leenarts: And also, in
the grocery store. If you have
allergies, it does speed up the
the browsing aspect of shopping,
yes, I see something new on the
shelf, you can just point your
phone it up, can't even look at
this further. And then if
there's no positive, then you
can have a better look at it
before you throw it in your
basket.
Jordi Bruin: Exactly. And the
thing is that for a lot of
people with allergies, they have
to check every product every
time because sometimes the
ingredients can change from
month to month, for example. So
yeah, that's my goal is to get
out of the way and just make it
as simple as possible and just
point it in within like half a
second or something. It's so
fast nowadays, with all the
frameworks that that Apple has
made. It will just like pop it
up. And if not, alright, you can
double check. And yeah, it
apparently it's helping a lot of
people already. So I'd rather
just focus on the positives and
not not too much on what could
potentially go wrong in certain
situations.
Jeroen Leenarts: Cool. Let's
change gears a little bit. I
also want to talk with you about
unmute, which is a totally
different area of the iOS
framework that you're using
there. Because Susie is really
focused on the camera and
visuals and scanning the
content, that that's in front of
the camera. While unmute is
strictly sort of like an output
mechanism that you're utilizing
of the iOS framework in the
sense that you can have written
census converted to Spoken text,
and then you discovered that you
could actually funnel that into
a telephone conversation. So can
you explain a bit about what the
thought process behind unmute
is?
Jordi Bruin: Yeah, so like I
said, it came from that text to
speech functionality for Susie,
where you would like be able to
explain your allergies through
text to speech. And I'm always
just fascinated with how these
new frameworks and new API's how
you can like use them in the
real world to make a use case,
that will actually be helpful.
Obviously, last few years,
there's been a lot of focus on
machine learning, and, and all
these, like networks that can
recognize if there's a cat or a
dog in any image. But there's,
like, all the technology is
cool. But like if you can come
up with a simple use case for I
think that that's that's much
nicer. And I think there was a
bit same here where I had this
technology, this new this
framework. And it's like great,
what, what could we do with
this, and then I posted it on
Twitter, and someone replied,
like, oh, this would be nice for
accessibility for mute people.
So people who have trouble
speaking or who cannot speak.
Which I didn't really think
about it too much in terms of
like, what kind of product is
here, it was also just hey, I
can make this and I can make
this work pretty well, I think.
And it was also really cool. I
was sitting here programming,
and then I caught my roommate.
And then I put my phone on mute.
And I started just like tapping
words, and he would hear it. So
there was also this this sort of
magical thing, right? What can
you do with this? Like, what
kind of use cases would this
allow and because it's a robotic
kind of voice, it it's, it's
obviously it's kind of like the
Siri from a few years ago. It's
difficult to really imagine
using it in real life. If you're
not speech in be impeded, like
you don't have a speech
impediment. But then I posted it
on on Reddit and I I posted it
on Twitter, and I got some
really nice reviews. And some
people were like super, super
like, like basic kind of the
feedback I got with Suzy at the
start which was really
encouraging because I reached
out to some communities, with
with deaf people and with with
people in the mute community
just to understand because it's
often easy to just make a thing
and think, Oh, I'm just gonna
solve all their problems. But
here like I literally didn't
know because up until five days
before that I had never thought
about that community before
because it was only after my
friend like mentioned that. So
then I figured out maybe I can
maybe I can just like make
something here and then think of
scenarios after I made it
because for me it's always easy
if you want to easy but it's,
it's easier if you have
something tangible that you can
try out. So when I had the app
and when I, like started doing
these, like test phone calls
with my roommate, I was like,
oh, would actually be nice.
Like, if you're, if I'm in
Italy, for example, and I want
to make a reservation at a
restaurant, I don't know how to
make a reservation in Italian.
Obviously, you can discuss if
that doesn't work online. Now,
if you don't just make a
reservation to an app, but it's
like, Oh, if the app would have
like predefined lists for make a
reservation, and you would fill
it all in, in your own language,
and then it would translate it
to to Italian. And then I was
also trying to get the audio
input from the phone call. So if
you're talking to someone that
it would like translate speech
to text, so you could, as a deaf
person also see what the person
is writing. I think their Apple
kind of blocks that in terms of
privacy, so I'm not really sure
it's technically possible. But
Jeroen Leenarts: yeah, did they
read lemon tea, the text? Now
the speech text API? I think it
is,
Jordi Bruin: oh, well, the API
itself worked pretty well. It
was more that it was not
possible to get the audio output
from the phone call in a way
that the device could use it.
And I'm not sure if that's like
a technical thing of me just not
knowing the API well enough. But
I tried a lot of stuff. But I
think also a few months few
years ago, they started like
blocking all these phone call
recording apps, or I think it
was just never really technical,
technically possible unless you
use a third party device or a
third party service. But yes, I
didn't know that I have the app
and not now it's like, oh, what
can I do with this? How would
people use it and then I then
maybe I'll come up with like a
new app ID in the future that I
can just reuse some of these
concepts for or like transform
it into a prank app or
something, I don't know. But for
me, it really helps when I have
something that I can like, see
and experience. And I had the
same thing a few months, a few
weeks ago, there was this new
sample project from Apple that
uses AR kit, where you can have
like two phones. And on the one
phone, you can see what the
other person is seeing. And you
can like tap on it. And then the
other person will see like stuff
in their worlds. It's the
classic example of your mechanic
and then someone from far away,
taps on Alright, open this motor
block, and then you get the
instructions in that way. And
now it's just a sample project
that you can just download and
see how it works. And then,
alright, what if I want to make
something different with it. And
so for me, that really works to
just like, try it out, and then
have it and then to see how you
could use it. And also just try
to keep it simple, like just do
one thing really well. And don't
make it too big because I tried
making like bigger apps in the
past that would look require a
social network or would require
these complex integrations. And
I would always just like work on
it for months and never release
it. So now I try to every idea I
ever try to if I cannot like
make the first version in a
weekend, I'm not going to do it.
Because if I have a first
version, I can try it out and
then can see why would I use
this? What do I want to do this
for? So yeah, I also, for
example, with unmutes, I have
plans for the accessibility
stuff. But I don't really see on
mute becoming a super big app or
something. But it's just like a
nice little thing I made that
helps people and yeah, taught me
some skills. So that's also fine
for me.
Jeroen Leenarts: Cool. Let's
see. So yeah, a little while
back, you mentioned about you
switching from contract work to
doing like, indie development
full time. And that you it does
did sound that it didn't feel
for you that you were taking a
big risk, because you had some
savings and hey, if it doesn't
work out, I might have just
dipped a bit in my savings. And
then I can just do my contract
work again. Yeah. Is it
something that you are able to
do? Because you because you have
like great ideas or because you
have like some savings on your
bank account that allows you to
take such a chance?
Jordi Bruin: Well, it's like the
income from my from my different
projects would be enough to just
like, keep myself going from
month to month. It wouldn't
allow me to save anything or
anything but so in that way, in
that way, there's there's not a
really big risk. And then
there's some savings, which make
it easier, but I think if your
savings would go down like three
months, four months at a time,
you would start getting a bit
like anxious about it as well.
But I think that over the last
year I prove to myself that hey,
I can make stuff that makes
that's useful for people that
makes money that gets featured
by Apple. So like Suzy was
featured The first month after
came out, so it's been in those
lists are like, hey, there's
something here. I can like build
on top of this.
Jeroen Leenarts: And do you see
yourself in the future as
somebody who's having like, a
portfolio of epsilon? I don't
know, maybe four or five apps
that are really, that bring in
the bacon, so to speak? Yeah.
Oh, are you seeing yourself more
like a David Smith, kind of
software developer has? Like, I
don't know, how many on the
star?
Jordi Bruin: Yeah, I'm not sure
if 20 will be like, I think he
is it like 50 apps in total or
something? Yeah, remember, you
Jeroen Leenarts: say it's
amazing.
Jordi Bruin: I mean, like, once
you, if you keep your apps very
simple, and just make sure that
they work well and don't need
any maintenance. I guess that
could work. Like that app I was
talking about before, which is
just, if you want to go running,
you want to see how long your
route is you just draw it on the
map. Yeah, I built that a few
years ago, and just made it two
years. Now, sometimes it's one
year or sometimes two, it just
brings in some money every
month. Yeah, I guess some, like
something like that will be
nice. If you just have an idea,
just make it put it out there
and see where it goes. But I
think I would prefer having a
few like, one or two apps that
like perform well and like bring
bring in my income every month.
And that allow me then to have
the freedom to just only work on
like, stuff that I like, I
already kind of have that
situation where I can just work
on stuff I like, but it would
just be really nice to to have
that freedom and to, to have
these things that you that that
you build up to a level that
they bring in enough money to
just live from. And then because
with for example, with Suzy, it
started as as something for the
girl I was seeing. So it was
like very intrinsic motivation
to make something for her. But
she's not no longer in my life
in that way. So like, some of
that spark goes away over time.
So the spark is no different.
It's it's more about how I'm
making this really nice product
and getting feedback from people
and improving it and adding new
features. But ideally, I would
have like, I mean, I've ton of
ideas of things I would really
want to make for myself.
Ideally, I would want to just
work on those things. But I also
know like, Hey, I have this
really nice product. Now, that's
been successful for the last
year. Right, let's put in the
effort into making that better
and improving it and getting it
to a certain level. But yeah,
definitely, the goal is
definitely to have multiple
things and not just not just
focus on one thing.
Jeroen Leenarts: And are you
more inclined to to work with
subscription based products? Or
one time purchase? What was your
what is your what are your
thoughts on that?
Jordi Bruin: It's, I think it's
a difficult thing. Because I of
course, it's a difficult thing,
because it's been a discussion
in the community as well for so
many things so many years. But
yeah, so with Suzy, I did spot
subscription and the lifetime.
And the lifetime is I think one
and a half times the yearly
price. So it's pretty good deal
if you're enthusiastic about it.
Yeah, I think less than 5%
chooses the lifetime. And the
nice thing with the lifetime, of
course, is that you get a big,
big amount of money upfront. The
nice thing with the subscription
is that over time, it just keeps
going up what you get every
month. So every day, you just
get a few small subscriptions
coming in from different like
monthly or yearly, yearly
things. I think, if it's a
super, super simple, small
thing, I would just do a one
time thing, where it's like,
hey, write this the app, this
part is free, you can unlock
this for a certain amount of
money. But I think the main
thing there is that I wouldn't
rely on that app then to to be a
significant part of my income.
So it would just be like a side
thing, like a small thing I made
that has some value. Because I
think if you want to be working
on something for a longer time,
the incentives for the customer
need to be aligned with you as
well that if the if the customer
wants the product to become
better, they should also want to
pay for it. So I think it's also
a good, good. A good way to show
and I am serious about this. But
you also need to be serious
about this product if you want
me to keep working on it. Like
you cannot expect me to work on
it for free, and still expect it
to be really nice. So I think by
offering free functionality and
just making sure that users can
use it for free as well and that
there's no real limitations. For
example, with Suzy you can in
theory if you have 10 allergies,
you can enable three scanner
products. Enable three others
scanner products, obviously
that's not a great way to use
it. But if you if you want, you
could use it all for free. But
if you want to have a better
experience that works just a bit
nicer and a bit faster, then you
can pay for it. So it's like you
get sort of a superhero version
of the app, like that's just
improves. And not in a way where
you like luck, too many features
behind it, but just like, hey,
try this, use this. And if I do
a good job, you will want me you
will want to reward me for it as
well. But I'm also still
figuring out how that works in
because I don't think it's like,
ideally, you would want there to
be just a very simple
mathematical equation like,
alright, this is my app, and
these things should cost money.
And if I make these things
space, then I will make this
amount of money. And this many
users will use the app. It never
really works like that. So it's
it's something you have to also
feel and like, also with the
pricing. Maybe I should just
like raise the price, triple the
price for a week, just see what
happens. Just maybe I should
just make it free. Or maybe I
should it's only half the
lifetime just to see what kind
of stuff happens. Yeah. But it's
also again, it's not a priority
meet for me now to experiment or
to make as much money as
possible to optimize that in the
biggest way. But I see that as
one of the things that I want to
learn in in this year desta to
also have meaningful discussion
discussions with other people
that come from a, I've tried
these things like this, this is
what happens. And yeah, I think
it's just a really good skill to
learn. Because it really says a
lot about the app industry about
how do people how do people
perceive value in a product?
Especially with something like
Suzy, because it's for these
people that have allergies? It's
like, like a really quality of
life improvements. So is it are
people more likely to pay for
that, compared to something
else? Maybe I can do something
where you get some extra stuff
for free if you share the app
with your friends, because maybe
it's more valuable for Susie, if
more people know about it,
compared to one extra person
paying 10 euros for a yearly
subscription. So yeah, there's a
lot of stuff I'm experimenting
with there to just to understand
what what works and what doesn't
work.
Jeroen Leenarts: I can I can, I
can see where you're going
there. What's your what's your
thoughts? Yeah, it's always
interesting to hear that
compared to like, of upfront,
like upfront payments, that
it's, it's convenient, it's
simple to implement. With the
subscription, you can really
create a trickle, that starts
growing into a flow of of income
that is sustainable, actually.
And also, what I've understood
is that if you have subscription
based products, then the whole
relationship that you feel with
your customers is different.
Because as when it's a
subscription, you're really
creating the software for your
users. And if you're doing an
upfront purchase, you're really
creating the software for your
potential users. Because you
have to, like convince people
to, to convert to pay. Yeah.
While as they are a
subscription, you're really
working on your product to make
sure that people stay with your
product. Yeah. And that's,
that's something that's very
interesting, the dynamic that
can actually change, and how you
actually develop features on the
product.
Jordi Bruin: Yeah, yeah. And one
of the things I find most
difficult there is I use revenue
gets for my subscriptions. And
what you can see is when
particular sufficient was last
active. And sometimes you see a
user that hasn't used the app in
a few months, but is still
paying like the monthly
subscription. That's the thing I
find a bit hard sometimes.
Where, where you know, that I
this person doesn't use the app,
but they're still paying, is
that fair? But it also makes him
money. It's like, it's also nice
to so so for example with with,
with Lulu, which said like date
picker thing, there's ads there,
I hate ads. So I I'd rather not
use ads, but it's like an app
that people just send it to the
group chat and they check it for
one second, and then they never
use the app again that month. So
I think it's the only really a
model that works there. So what
I did there is I just added this
button at the bottom where
people can disable the ads, like
for free just click a button and
then there's no more ads. And
then below that they have like
sort of a Pay Pal kind of link
that says it's an tikkis FMR
where they can say alright, you
can also buy me a cup of coffee
and every now and then I just
get like a random person says
Oh, thank you for making this
year's five euros. And so I
think it's also nice to, to
fight try all these different
ways and not not to have it be
too mechanical and how you
implement it.
Jeroen Leenarts: But does a cup
of coffee taste better when you
pay a bit? Yes, yes,
Jordi Bruin: definitely. Yeah.
So I have my separate, like
little bank account that it
comes in. And every time I like,
want to treat myself, I use that
money. It's like, oh, yeah, I,
it helps someone. And it's just
really cool. Like, sometimes I
don't get them for weeks. And
sometimes I get like, three in
one week. And then I also see
the names of the people. And it
just Yeah, it's it. I think
that's really nice. Just to know
that actual people are using
your your things.
Jeroen Leenarts: Okay, cool.
Yeah, I think, looking at the
clock, it's about time that we
start wrapping up our reading.
Is there anything that we
missed? Or that you say? Okay,
we definitely should mention
that. Because we talked about
your two most important products
right now.
Jordi Bruin: I think, what, what
if, like anyone wants to get
into this kind of like way of
working. What works for me is,
for example, next month, we have
WWDC, and Apple's going to
announce a lot of new things.
And what you see every time
around the launch of the new iOS
is that people just make apps
that focus on like, one of the
new features. Last year,
obviously, it was widgets. But
like, there's all these like new
new opportunities coming up,
where you can just make
something very simple. With some
new technology, which is just
like cool to try out, you're
like cutting edge. And you're
also solving problems that just
literally couldn't be solved
until that date that I was 15
comes out. So I think if you
just have the ambition to start
making your own things just
focus on like one really simple
thing. And one really, like
novel idea. And just put it out
there and just get feedback and
just see what people think about
it. And worst case, you've
learned to ship an app. Best
case, you build an app, and then
from that point on, it makes you
some money every month. So I
think that's that's it's really
nice to have that opportunity in
the field that we're in where
you can just just solve problems
and help people.
Jeroen Leenarts: And it also
helps that seems that the the
iOS community is really welcome
to people just trying out stuff
and sharing things that they're
working on. And I think that's
one of the best parts of being a
software developer is just to be
able to reach out to people
online and in your local network
and just tell what you're
working on them just getting an
enthusiastic response and people
actually providing you with some
tips and great ideas every now
and then. Yeah, and
Jordi Bruin: especially if you
do it the other way around as
well. Like, if you have if you
see someone's work, just just
let them know what you think
about it, just use it, try out
the test slide and give feedback
on some small things that they
may have overlooked and that you
saw. Because yeah, I've met so
many friends like over the last
year to working on Suzy and
through working with iOS stuff.
So yeah, I think it's just a
really nice opportunity for
everyone to to take advantage
of.
Jeroen Leenarts: You already
thanks for your time. Yeah, and
thanks for having hopefully,
once. Once this whole Corona
thing is a bit settled down. We
can meet each other at Cocottes.
Now meetups,
Jordi Bruin: yes, that's a good
idea. Looking forward to it.
Jeroen Leenarts: Maybe share a
coffee or something a little
bit,
Jordi Bruin: we'll pay for it.
Alright, thanks a lot.