Read the transcript
Jeroen Leenarts: small heads up,
please. There's not a lot in
there. But there's a little bit
of profanity. So if you're
listening to this episode with
smoke, its present. Please be
aware.
Tim Isenman: I'm so sorry.
Jeroen Leenarts: Hi, and welcome
to another special episode on my
podcast. I'm sitting here with
Tim Eisenman. I hope I
pronounced that correctly. Tim,
Tim Isenman: you nailed it.
Yeah. Cool.
Jeroen Leenarts: And what a lot
of people know you about is the
pocket rockets iOS app. But
there's a lot more to you
actually, then most people know,
for instance, you live in Japan.
That's true. You recently
started working at a startup and
you're in a really small team.
So that's going to be an
interesting topic to dive into
as well. Right, Tim? How are you
doing today?
Tim Isenman: Good. I'm doing a
generally pretty well. So this
is like the today's the last day
of a two week quarantine that I
have in Japan. Because I just
got back from a trip to the US.
So I've been kind of in a prison
of my own making for the last
two weeks, and I can't wait to
get out.
Jeroen Leenarts: Yeah, I can't
imagine because we also have
these, these grander lockdown
things going on as well. And I
reckon if you have to travel
them, there's also these these
two weeks of self quarantine you
have to do when you come in.
Tim Isenman: Yeah. So small
price to pay, though.
Jeroen Leenarts: Yeah, I can
agree to that. Because I'm
living in Japan as a as a non
national house that actually,
Tim Isenman: uh, it depends on
like, when, when you ask, so
generally, I'd say that it's,
it's totally fine. It's great.
But then, you know, if you ask
me, right after I got back from
visiting the bank, or visiting
like, like the immigration
office, or doing any
governmental thing, I will just,
you know, be complaining the
whole time about it. Because
it's, it's incredibly
bureaucratic here. And the
banking system is like archaic.
It's all it's mostly analog.
Like, there's very few parts of
the banking system here that are
digital. And definitely not
like, done on your phone. You
know, like my, if I want to
check my balance is done by a
paper book and shoving that into
an ATM than having it literally
printed from a laser onto paper
that's passed back to me.
Jeroen Leenarts: What was
actually the reason that you
moved to Japan?
Tim Isenman: Um, well, it was
mostly because at one point,
like, so I'm from America, and
I'm from Los Angeles, if my
accent doesn't give that away
already. I had Lakeside live
there, you know, my whole life.
And I had moved up to the Bay
Area when I was like, 26 or
something. No, sorry, Tony, I
think 24 To try to just like do
some stuff in, in the tech
industry, because I had worked
in video games and in Hollywood,
down in Los Angeles. And after
like four years of working in
video games, I kind of had,
like, kind of like, deep tech
envy of Silicon Valley. Like, I
figured that working in video
games, I'd never be able to even
get close to stuff like self
driving cars or machine
learning, or, you know, general,
like cutting edge technology
applications. But I figured if I
moved up to the bay, I'd have a
chance to at least like be
around it. And then potentially,
you know, work on some of it. So
I moved up there and being there
was just miserable. Like, I
hated the area. I didn't like
the the community, you know, I
thought people were going to
like, frankly, be kind of like a
lot smarter. Or at least like
more interesting, but because
you know, everyone out there
works in tech. everyone kind of
has the same conversations. So
anyone I'd meet, it's like, Hey,
what's up? What do you do? Oh,
and then everyone's like, well,
I work in tech. What do you do?
Well, I also work in tech. So at
some point, I'm just like, I
don't know what the fuck I'm
doing out here. So I don't feel
like I'm achieving anything that
I like. Or that I want to do. I
don't like I was a product
manager back then. So I was not
even close to being an engineer.
Ironically, I was like, helping
engineers figure out what to do.
But not knowing shit about it
myself. And so when I had when I
was doing that job, you know, I
would also have I had envy of
what they were doing too,
because, you know, I'd spend all
my time thinking of like a
strategy for a product and you
know, really nailing down what
problem we're solving. But then
all the really interesting work
was done by my designers and my
engineers. And then I just felt
like a useless guy that was
making like Word documents, you
know? So I didn't like where I
was, I didn't like what I was
doing. And, you know, I just
figured, like, like, life wasn't
really worth living if I was
kind of in that in that state.
So I figured, you know, like,
let's, let's pretend that like,
life is ending much sooner than
maybe it actually is. If I were
to die, suddenly, were like,
what would I want to be doing in
where would I want to be doing
it. And so I figured, like, I, I
really loved experimenting with
software. So I think I wanted to
see if that could kind of
resolve itself into like, a
deeper passion. So I, I took it
up as sort of like a, a mission
of mine to either become a
software engineer or just failed
trying. So I took like, a couple
months off of work and just
taught myself iOS development,
since I'd been such a big Apple
fan. And all the while, I would
begin to kind of I started to
travel around a little bit, one
to Japan, and then one to China.
And I've been to both these
places before. So I just wanted
to go back and visit some
friends and do some research
around like what other
industries I might want to, to
work in, outside of just like
the normal consumer tech
community that, you know, the
Bay Area is popular for. So I
went to both places. And, you
know, I was trying to research
like robotics in Japan. But when
I was here, I did exactly none
of that. And I just, I just went
around the city and like,
discovered great cafes and met a
bunch of interesting people. And
a, you know, like, like, truly
incredible food. And so I
extended my trip there from
being just like a week, to being
in total, like a month, sort of
simulating what like a normal
life would be, if I were just
there, not exactly as a tourist,
but as like a you know, like a
simple resident. And that month
of not really doing shit other
than living, like a simple life
was one of the best I've ever
had. So I eventually had to go
back to the states to like, like
to have a dentist appointment.
But when I came back, I'm not
kidding. When, when I came back.
I I was like, oh my god, like I
have to go back there. Like now
that I'm back in the US, I'm
miserable again. So the two
things that I resolved to do
were one to wake up every day in
Japan, and then to to spend
every day building something. So
it was really just like a, a
means of living a life that you
know, if I were to die at any
moment, I'd be doing the things
that I would I would want to be
doing. And so you know, now I
generally have like, a life that
I'm I'm pretty proud of where
you know, every day I'm like,
I'm doing stuff that I'm I'm
really interested in stuff
that's, you know, pretty hard,
but like fascinating at the same
time. And it feels like I'm
growing a lot be both because of
the work but then also because
of the environment.
Jeroen Leenarts: So but you
mentioned that there's two
things living in Japan and
building and creating stuff
every day. Yeah. Is that also
the reason that you work where
you currently work? Or was that
the reason that you started
Pocket Rocket?
Tim Isenman: No. I mean, Japan
definitely helps. I think I
think Japan like one of the
reasons I wanted to live here as
opposed to like, let's say South
Korea, where I also really love
is because there's like, I think
almost everything made made in
Japan is made extremely well.
There's like a culture of, of
like craft mastery here. So
whether you're like a chef or
like a woodworker, or you know,
in many types of artists, people
are obsessed about the thing
that they do, like they they
build their identity around
being the master of usually like
one thing. And I figured if I'm
around a culture or if I'm
within a culture that has like
that sort of value system, then
I'm going to be able to learn
just by like observation. In
generally I think that I have,
you know, I've done like, you
know, I've taken like different
art classes out here to try to
understand a little bit of the
philosophy around Japanese art
and design. And those have
definitely helped with my own
sense of craftsmanship too. So
the environment like being here
definitely does contribute to
that. But then pocket rocket
that was honestly mostly a means
of me. Like staying alive and
affording rent. So the way that
I actually, like immigrated to
Japan was by starting a company
here. So since I'm a college
dropout, and Japan doesn't
really value immigrants who
don't have a college degree, but
you can get around that. So that
means that I can be hired by a
traditional company and get a
normal like, engineering visa by
let's say, Google Japan. It's
literally like, not possible for
them to hire me. So the one
thing that I can do to get
around that is to start my own
company, and then have my
company sponsor my visa. So
that's what I did. But you know,
when you're the one starting
your company, there's nobody
paying you to do your to do that
job. So the the only thing that
I could think of immediately, as
both someone who was coming out
here still learning software
development, like when I when I
moved out here, you know, I was
maybe seven months, or eight
months into my iOS career. So
you know, at that point, like,
you barely know shit, like, I
can maybe put together like a
table view, manipulate, like,
the basic like UI kit
components. But, you know, Can I
do something more complex, and
can I like, get like, like a mid
level job somewhere? Probably
not. I mean, not I was like, at
least not where I was at the
time. So I figured the only way
that I could even get to that
point where someone might even
be confident hiring me as a
contractor, I had to make
something of my own to
demonstrate, you know, what I
what I thought that I could do.
And so, you know, I had this,
like, sample project from when I
was learning iOS, that was a
list of all the upcoming
launches from SpaceX. Because I,
I am still I wasn't, I am still
in probably will, will always be
obsessed with spaceflight. And
so when SpaceX began, you know,
broadcasting their launches, and
when the launch has been picking
up, I've watched them, you know,
religiously, from, from my
apartment in, in the Bay Area.
And I'd always forget when they
were happening, and you know,
the, like, launches are always
subject to weather. So like a
single change, and like the
upper atmosphere of either a
launch site, or now for SpaceX,
a landing site, can totally wipe
out a launch, you know, at a
moment's notice, even like one
minute before. Before the
launch, they can just scrub it.
So I often go into the live
stream, have a lunch, and
nothing would be there, because
they had scrubbed it. And there
wasn't any anything telling me
that. So I figured, you know, if
I'm having this problem, there's
probably at least a couple other
people that are too. So if I
built something, maybe I would,
you know, make it well enough
to, like, let's say sell for
like $1, or something on the App
Store.
And, you know, there's always
that kind of like that that
thing that people say like if
you want to get a career as a
developer, like one of the best
things you can do is make make
your own app. I was sort of
following that principle too.
But also, you know, just trying
to pay like my next month's
rent. So I told a friend of mine
about it. And then so he happens
to be like a world class
designer. And he's like, whoa,
well, I kind of I liked the
idea. And I really liked the
name. And I just I really want
to have like the name Pocket
Rocket in my portfolio. So if
you want, I'll design it for
you, and then we can split it
5050. And so then I dedicated
the next couple months to
building that with him. And then
we found our 3d modeler to
design the rockets for our app.
And you know, we launched it you
know, honestly, it might be a
year ago exactly today.
Jeroen Leenarts: Yes. Okay. You
mentioned already a couple of
interesting things because you
created pocket rocket to enable
yourself to actually move to
Japan. But also to stay here
actually, yeah, to actually have
like a meaningful income or you
need a decree or meeting You for
income to actually get a visa.
But you're also a college
dropout. So how long ago did you
decide that? Regular education
was not your thing? Because when
When did you drop out?
Tim Isenman: So I dropped out
after my first year of college.
Jeroen Leenarts: How many years
ago? Is that now?
Tim Isenman: 12 2009.
Jeroen Leenarts: And what did
you do after dropping out in the
between time from dropping out
till now? Because, as you
already mentioned, you you're
not a software developer, it
seems for that long, though.
Yeah. So what did you do before?
Yeah, so
Tim Isenman: at the time, you
know, I my, like, passion in my,
my, like, reason to live was to
write and to i to be a movie
director. So I think maybe like,
it's like a symptom of growing
up in Los Angeles, that like,
you know, we all want to work in
Hollywood at some point. But
like, genuinely my heroes
growing up were Steven Spielberg
and George Lucas. And like
Scorsese, and Francis Ford
Coppola. So, you know, my, I
went to school to study writing.
And it was, it was when I was
doing that, that I realized that
higher education for I think a
lot of disciplines is just like
a total waste of time. And so
this is mostly like in the
American education system, I
can't speak to like, let's say
Europe, where I think tuition
for most people is, is free. I
mean, maybe misconception, I'm
not sure. But at least in the
US, when I was getting a, an
English degree, which has next
to zero value, like on like,
according to the market, there's
like negative, perhaps negative
value to having an English
degree. But I was paying 70,000
US dollars a year, for a kind
of, like mid tier public school.
So you know, let's say I did
that for four years, I'm just
like, reading books, writing
about them, and then writing
stuff of my own, and paying
$70,000 per year for it. So at
the end of that, you know, I'd
be like 28,000, or $280,000 in
debt, like, almost a third of a
million dollars in debt, for
reading books and writing about
them for four years, like, does
that not sound insane? So I, I
figure, like, if I want it to be
a writer, I don't need a college
degree, I can just go to a
library, you know, or I can go
to a bookstore, and pay like
several 1000s of a percent for
the same education if I just do
it myself. Because really like,
what what writing is, is the art
of is the the actual process of
writing, and then evaluating
what you wrote, sharing with
people getting feedback, and
then figuring out, you know,
where it sucked, and where it
could have been better, and then
doing it again. But hopefully,
you know, better the next time.
So if you just do that on your
own, you're self motivated
enough, you don't need to be a
third of a million dollars in
debt for no reason. So
Jeroen Leenarts: I can relate to
that, actually. Because indeed,
oh really educate education in
the in the US is comparatively,
very expensive. If you compare
it to Europe, still in Europe,
there is a cost involved. But
it's like for what you pay for
one year you can in some
countries, you can just do the
entire education. So that's like
four year program that you can
raise even though that sounds
great. So and then of course,
you still have to cost of living
and stuff like that. But the
tuition and all the direct costs
that that's that that's an all
taken care of. But with the
writing, what is interesting is
that you say okay, as long as
you can get proper feedback, you
are able to develop yourself and
grow as a writer. Yeah, but are
those skills that you think are
transferable to other
disciplines? Like for instance,
software development?
Tim Isenman: Yeah, without a
doubt, I mean, I think I think
most skills are, are
transferable. If you think about
them from I think the right
perspective, you know, so like,
with writing, you know, there's
like, you're, you're, you're
creating kind of like a
inexperience for somebody. So
you have to think about like the
rhythms of the thing that you're
writing and how someone sort of
moves through those rhythms. And
it's the same with like, you
know, an app or like, a piece of
software or like some tool
People are experiencing that
thing that you've made. And if
you don't structure it properly,
then either they won't
understand the value of it, or
they won't understand how to use
it. Or it'll just be boring. You
know, like, if you're making a
game, and you don't structure
the game design properly, people
are going to click around and
wonder what they're doing. And
then they're never going to play
again. Or if you you know, give
them an app about rockets, and
you don't show them where the
rockets are, or you don't like
put the right information
somewhere that lets them know,
you know, what they're looking
to know. And then nobody's gonna
care, and they're gonna put the
thing down and never pick it up.
Again, the same with a book,
you're never gonna sell another
copy, as long as your names on
it.
Jeroen Leenarts: So yeah, you're
basically saying that
storytelling is not only
important if you're a writer,
but it's also important if
you're creating software, you're
saying?
Tim Isenman: I think it can be
Yeah, I genuinely think that
like, like, you don't need to
think about, you know, writing
software as having like, an act
structure, you know, like a
story might, but I think you do
need to think about it as, as an
experience that someone is
moving through, and what points
of that experience you need to
or want to, or should
communicate something to them
that is either helpful, or like
that. They that satisfies, like,
whatever they're looking for in
that moment. Or that, like
surprises them, and it just
like, kind of shocks them in
the, like, the unexpected
version of something nice, you
know, that they're that they're
finding. So a lot of the a lot
of principles can be applied to
it for sure.
Jeroen Leenarts: Okay, cool. So
yeah, you've been like, earning
your living for, like, 12 years
now and only recently switched
into software development, or,
Tim Isenman: yeah, but so after,
after I dropped out of college,
I actually worked in Hollywood
for like, two years. Two years.
Okay. Yeah. So I dropped, I
dropped out in in 2009. And then
I worked. So I worked on an
independent movie with a guy
named Kevin Smith. He's like the
director of movies like clerk
and Chasing Amy and dogma. So if
you've ever heard of like, the
Jay and Silent Bob duo, he's
actually the Silent Bob guy. And
so I worked. I worked with him
for about a year. And then I
also worked on the very early
beginnings of a TV show for Fox
called cosmos. Yeah, that, you
know, that guy Neil deGrasse
Tyson hosted. And so that thing
for me, it was like this crazy
dream come true. Because I had
grown up watching the original
Cosmos with Carl Sagan as the
host, from the 80s. And one of
the producers from the first
movie that I worked on, like,
hit me up one day, like,
immediately when I moved, like
the first week that I moved back
to LA from from college. And
he's like, Hey, what are you up
to these days? And I'm like,
exactly, nothing. I just dropped
out of college to do this stuff.
And he's like, Well, I've got a
project that's right up your
alley. It's some like space
documentary stuff. And that's
all that he told me.
Jeroen Leenarts: It's almost
serendipity. Right?
Tim Isenman: It was Yeah. It
was, like freaky, you know, like
just how much it was. But he so
he tells me, I have like a space
documentary that I'm working on.
So I think you'd like it. So at
some point, I guess in the
production of the movie, I told
him that I was really into
space, because I had also like,
tried to double major in that
when I was when I was in college
because I wanted to write about
sci fi. So I figured if I wanted
to write good sci fi, I should
at least know what I'm talking
about. For like, like space
travel, and in like Astro
astrophysics and stuff like
that.
Jeroen Leenarts: Yeah, but the
true to life. Space scenes are
not very exciting, right?
Tim Isenman: No, but people
really did like the Martian. And
I did have a lot of scientific
value in it. But But regardless,
so that that bug, like got into
his year. So he invites me onto
that project. And then like two
or three months into working on
it, he's like, hey, I can
actually tell you the name now
of the show. And I'm like, Okay,
hit me just blah, blah, blah,
for Discovery Channel, right?
And he's like, No, this is the
reboot of cosmos. And I've lost
it. Because every night when I
was a kid, you know, I would
just watch the reruns of that
over and over and over.
Jeroen Leenarts: So yeah, that's
actually something interesting
that you mentioned there as a
kid you want to get into movies,
screenwriting and related to
topics, but at what point Did
technology became a thing? Of
course you have to spaceflight
and rockets? Yeah, whole whole
NASA history of course. But when
did computers became a thing for
you?
Tim Isenman: I mean, technically
like, they always had been,
because I was a big like PC
Gamer when I was a kid. So you
know, I, I had this like crappy
old Dell computer and I would
play like really simple stuff on
there, but then somehow buy
like, you know, some some gifts
of the universe. I think it was
like an older Korean guy opened
a PC Cafe, in my like, really
humble small town, in like a
suburb of Los Angeles. Like, not
a place where a PC Cafe ever
like, should have been. But this
is like way back in. I think the
early 2000s Like before gaming
PCs, like started to look sexy
or anything this this guy opens
up this this place in just like
a strip mall, like an outdoor
mall. And lines like this just
rectangular room with these
custom built computers. And, you
know, loads them up. Kind of
like in so this this all the all
this stuff like comes from like
a Korean business model of
filling a room with with PCs,
pre loading them with pre
loading them with, like the best
PC games on the market at the
time. So that was like, what of
Warcraft had had just come out.
Counter Strike at the time was
that like the 1.6 version, like
Counter Strike Source didn't
even exist yet. So like half
life two was still kind of a
thing that people were playing.
And Warcraft, three Frozen
Throne was was like a big hit.
In, in, in those those cafes
too, in Starcraft two. So I
would spend almost every single
weekend in that, in that that PC
Cafe, it was called the PC lab
so had an even cooler name to
you know. And so I was obsessed
with, with computers and with
computer games, up until like, I
was a, I don't know, like a mid
teenager and then I stopped to
pursue a professional golf
career, which was a waste of
time. But that taught me a lot
to
Jeroen Leenarts: at least try it
right.
Tim Isenman: Yeah, I mean, like,
I played in a few pro
tournaments. And then I realized
that I hated the golf community.
Because it's just like a like a
bunch of like racist and
misogynist dudes, who are
basically like playing in like a
fraternity game with each other.
But I, so I, I left golf and
then went into into film. And so
computers came in, like back
then, like, when I was like,
maybe 11 or something. And, you
know, they kind of had like, a
fascination to me, because of
like space and, like the space
stuff that I was interested in.
But I never, I was always kind
of terrified of like,
approaching them from like a I
want to program something
perspective. Because I wasn't
good at thinking about logic.
And I had taken like a, a
programming course in in
college. Well, it was actually a
programming lesson as part of a
a space exploration class that
was mostly about like lunar
geology, actually. So we were
building like a simulated lunar
rover. And so we had to build
like a Lego rover and program it
with Matlab to navigate, you
know, what would have been like
lunar terrain. And just looking
at MATLAB and looking at logic,
just scared the shit out of me.
Because I didn't think in those
terms back then, you know, I
come from like writing which I
think to have like good ideas,
you need to think more abstract
about things but then to write
them well, you I think you do
need to think very, in a very
structured way. I didn't
understand that back then. So my
writing sucked. But then event
you know, eventually I I just
decided that I wasn't going to
let that fear sort of, you know,
overcome me in prevent me from
doing what I think I really
wanted to do. Which was working
in logical systems. Because in
like high school and stuff, you
know, during like physics
classes, we would we would, you
know, mess around with So with
like engineering stuff, and that
it was always the most
interesting thing to me, but I
always struggled with it,
because I never took the time
to, you know, just learn the
fundamentals of logic. That let
me think in logical terms. But
then I studied Python for a
little bit, and then that that
really, like, you know, cracked
that crack that nut. And then I
taught myself math from the
ground up, I think when I was
like, 2026. So just so that I
wouldn't like, I wouldn't feel
like I was missing anything. And
then went deep into iOS after
that, and all of that kind of
like chain was was really
helpful.
Jeroen Leenarts: Okay, I'm still
missing two things, or at least
two topics that I want to ask
you about. So what what what
created the interest in you, for
Asian and then specifically
Korean and Japanese culture?
Tim Isenman: Oh, well, I guess
for like, you know, like, when I
was a kid, I was, you know,
playing Nintendo games a lot
too. And growing up in Los
Angeles, you're, you're kind of
flanked by both Japanese culture
and Korean culture. More so
Korea now, but you know, we
being like a coastal city, you
know, we had like, pretty decent
sushi, and, like ramen
restaurants. And, you know, I
also grew up in the Pokemon era.
So I was like, you know, playing
like Mario games and Donkey
Kong. And then when I wasn't
doing that, I was watching
Pokemon cartoons on TV. And then
at night, I was eating ramen.
So, you know, eventually, I saw
this show. Like, you know, this
is like, the time when I was
sure I wanted to be a writer.
Or, like, at least like a
filmmaker, I saw this show
called Cowboy Bebop. And it's,
like a really, like, excellent
anime series, like a one season
series that has, I think, just
like some of the most remarkable
storytelling and art style and
music, even still, that I've
I've ever seen. And so I
figured, like, the people that
made this really know what
they're doing. Like, you don't
make this unless you're like,
you, there's like a culture
around this, that enables this,
like depth of creativity. And
like, you know, uniqueness of a
thing. So that show kind of
convinced me that I needed to
learn more about the Japanese
culture. And so, Japan, the
Japan stuff comes from that. And
then with Korea, you know,
playing golf, most of my peers
were actually Korean kids. So,
you know, their parents would,
you know, be nice enough to
like, bring us lunch, or like
early dinners while we were
practicing. And of course, it
was, it was Korean food, like
homemade Korean food and like,
the introduction to stuff like,
chop chain, and like Spam
musubi. And then soon the blue,
which is this like hot, like,
chili, chili based tofu soup,
just like, I like lost my mind
when I ate that stuff. It was so
good. You know, coming from like
a very, like vanilla white
culture where some of the more
exotic food that I ate for
dinner was literally like, gravy
and meat on toast. like Korean
food with all these spices, and
in meats, just like drove me up
the wall with happiness. And
then, you know, I then went on
to work at this place called
Riot Games, and we made a game
called League of Legends. And
that game in Korea was like, the
NBA. In America, like it's like
that level of insane popularity
and hype. Where, you know, like,
our characters were like,
plastered all over the trains,
and they were on like Coke cans
and stuff. So that the Korean
community like enabled like the
next chapter of my of my life,
by it's like love of League of
Legends, which really got me
into the, like, the love of
software development.
Jeroen Leenarts: Cool. Yeah.
Also, you mentioned Riot Games
there. That's a topic we didn't
address yet. That's why he did
say that you did work at a games
company. But why in the end, did
you end up as an iOS developer?
So why did you choose to focus
your career on writing software
for that platform?
Tim Isenman: Um, so I don't know
when I think I think at first
start my My love of like Apple
stuff started when the iPod came
out, like my, my introduction to
Apple was through like the
second generation iPod. And when
I got that I still had that,
like this old Dell that I put
like a gaming card, or like a
graphics card into for playing
Counter Strike. And they, you
know, they had iTunes for
windows back then. And so I had
that, and I was managing my
music through that. And for
whatever reason I like got into
my head that like, if I have an
iPad, I should have a Mac, you
know, I was just like, following
their marketing like to the tee.
So I, I convinced my family that
I needed this thing, and it
aligned like, right, when I
lined up like for right before I
was going to college. So I had I
had an iPod needed it for like
going to going to school and
doing well there. So I bought
that thing, and then I just kind
of assumed the life of like,
like a Mac head, you know, where
if there was like a thing that
had like a computer chip in it,
like it better be an Apple
product, or else get the hell
away from me. Yeah, yeah. So
after, you know, working at, at
Riot and sort of developing, I
think like a deeper taste for,
for software and for operating
systems. I, I just I felt like I
knew the iOS ecosystem extremely
well. And when I was thinking of
like, how to get into
programming, you know, my first
steps into it were in like,
Java, and then I tried making a
website with, you know, HTML and
CSS, and I felt like that
sucked. And then I learned
Python. And, you know, after I
learned, like, the syntax, and
everything of Python, and you
know, did some like algorithmic
stuff, I still didn't know how
to make a thing, like, I didn't
know how to make something that
someone could use, which is what
I wanted, because, you know,
coming from like a product
background, which is what I did
at Riot I, I want to do is make
a thing that someone can use. So
I figure the fundamentals of iOS
development, being making an
app, that would be the place
where one it would give me what
I wanted, which was, you know,
the output of something that I
could use, or that somebody else
could use, but to it would be a
familiar enough, like body of
toolkits. Because I had been
using their products for the
last like, you know, 10 years.
So, or however long, you know,
I'd had like that, that
obsession with them. So it was a
good like, kind of analogy of,
of like, software to final
product. And giving me sort of
like the deliverable that I
wanted to. And then I figured,
you know, once I, if I use that
as sort of like the foundation
for learning software, then I'd
be able to take that
understanding and learn whatever
else I wanted to do next, like
what other whatever, whatever
other type of software or
potentially, you know, other
forms of engineering.
Jeroen Leenarts: So looking at
the the journey into iOS
development, you took a little
bit of a side road with Python,
just to come to the realization
that software development is
something that you could do
actually, yeah. How tough was it
to actually get into the field
to actually be able to declare
yourself a software developer
who is a marketable skill?
Sorry, who's this person with a
marketable skill?
Tim Isenman: Uh, well, I mean, I
think like, how hard was it? I
don't know. I mean, the stuff
that I was doing at the same
time, as learning iOS stuff was
way harder. So I kind of I made
it I made it far harder for
myself. And I think you know,
anyone should where I was
immigrating to another country
whose language I didn't speak,
and starting a business, doing a
thing that I didn't fully know
how to do. So I think out of
those like four things of like
moving learning a new language,
starting a business and learning
programming, I think programming
was actually the easiest one.
Because I mean, like, the
community is so great. There's
so many resources out there for
anybody to just Pick up and
start doing something
immediately.
Jeroen Leenarts: But which
research? Which resource was the
biggest help to you?
Tim Isenman: Man? Well, I'll
tell you which one wasn't. And
that was Udacity. So that was
what I first went to. And it is
like a massive expense for
learning programming, but it's
like, man, it is like, let's
say, 1/10 of the value of a
couple pages of Paul Hudson's
hacking with Swift stuff, you
know, like, he has maybe six to
10 videos that cover just about
everything that I learned a
chord across, like the $2,000
budget that I had with Udacity I
like I wish I had just found
hacking with Swift at the
beginning, because I would have
got I would have become like, I
think, a much better engineer
much faster. So I think what
once I found him thanks to like,
some friends at a, a small
company that I was working with.
They introduced me to him, then
like, I he was really like the
gateway into the rest of the
community. So then I found like
Johnson Dell. And I found like,
I like Dave de vivre. And I'm
forgetting other people. But you
know, I found I found everyone
else's stuff. Oh, like Donnie
walls and swiftly and just, you
know, all like, the the names
that I think you and I know.
Yeah. So if I'm helping people
learn it now. I just direct them
immediately to the 100 days of
Swift. And then I say, learn
this, the moment that you get
stuck, asked me the question
about what you're stuck on, I'll
help unblock you. And then this
will like, you know, fast track
you into being like a very
competent iOS developer.
Jeroen Leenarts: Yeah, that's,
that's mostly what people need,
right? Just some structure and a
goal to focus on. Because,
indeed, with with a large pool
of videos and resources, like
Udacity, there's, there's so
much to choose from, you don't
know what's right, you know,
don't know what's correct.
There's no, there's no beginning
and end actually, to what you
can learn there. And that's
right. Also immediately the
problem I think, yeah, just
because we coming up on to our,
sorry, no, it's fine. Just just
for just for our listeners, I
just want to like, provide them
with a recap. That that's like
chronologically, so let's start
at when you were 11 you were
going to this sort of like
arcades cyber cafe. Right. Play
room. Really? Yeah. dancy cafe,
the PC Cafe. So So you were 11?
And can you like chronologically
chronologically? Tell what
happened. Yeah.
Tim Isenman: So yeah, like
early, preteens playing PC
games, non stop watching movies,
non stop, and skateboarding. And
then that gives, like, true.
Well, I had stopped collecting
Pokemon cards, I think like
around 10 Because then that's
when Harry Potter came out. And
and that's, that's where my
obsession shifted. But then like
mid to late teens, I was playing
golf. And I stopped when I began
playing kind of like low level
professional tournaments. And
then that's when I went to. I
was in college at the same time
studying writing and in space
exploration dropped out when I
was 19, to then work on a movie
called Redstate with Kevin
Smith, and then went, moved back
to LA to work in film full time,
and then joined the pre
production crew of the show
cosmos. And then I think I
worked on that for maybe like a
year or something. And then a
temp agency sent me to do to
clean the kitchens at Riot
Games. And I liked working at
Riot so much and Riot likes
having me around so much. They
offered me a full time job
cleaning the kitchens and like
building desks and stuff like
that doing like a lot of like
menial stuff around the office
when I was 21 and then I worked
there for four years and you
know, I kind of graduated from
cleaning kitchens and stocking
coffee to being a product
manager on the game and working
on a bunch of different and
types of features and
technologies. And then
eventually riot was bought out
by their kind of parent, their
majority shareholder Tencent in
China. So from that, like the
little bit of stock that I got
from joining us, like, sort of
like a, almost like a janitor, I
was able to pay off all my
student loans, which then let me
move to the Bay Area to try to
work in, you know, like newer
types of like emerging
technology. That's when I got
really disappointed with like
how life sort of shaped up. So
then I stopped doing product
management taught myself iOS
development, moved to Japan,
started my company here, made
Pocket Rocket ships Pocket
Rocket a year ago, and began
doing consulting around then it
has been continued working on
Pocket Rocket for the last
exactly one year now. And then,
as of like, like three weeks
ago, joined this, this new
startup based based in
California, where we're trying
to make a a social app that is
that will mostly meet the needs
of like, younger, younger women
of the Gen Z. Demographic,
where, you know, nothing feels
like it's really like uniquely
tailored to them and sort of
like their comfort and safety
and preferences. So we're
working on something around
there.
Jeroen Leenarts: Yeah, that's
also an interesting place that
you're working at, because
you're only part of a team of
three people, right? The the
backend engineer and yourself if
I'm yet Yeah, exactly. How did
you end up working with such a
small team with such a big plan
actually,
Tim Isenman: um, so any, I've
never got to this day, I've
never gotten a job with a
resume. I feel like anytime,
like I applied to something, I
know that I'm not going to get
it because the arc of my life
precludes all normal jobs coming
from any any sort of normal
track. So this, this came from a
series of like, previous,
previous jobs and relationships,
as has everything else. So this,
this job was introduced to me by
someone who was like an early
guide of mine through the iOS
learning process, who then like
helped me get my first my first
job as an engineer on a really
small product that never went
anywhere. And so when, when that
company, kind of like went into
the, into the gutter, he and I,
you know, remained close
friends. And he, through
clubhouse, met the, the founder
of this new company, and
introduced me to her and told me
about, you know, her vision, and
she and I talked, and we just
got along super well, you know,
she's a former Product Manager
from Twitter. And Amazon, in me
being a former Product Manager
from from Riot, you know, we
really speak like in very real
terms speak the same language as
product managers. But the
difference, you know, now is
that, like, I get to take the
things that we say, as product
managers in the way that we
think and then apply it to
whatever we're building. So we
have kind of like a very high
bandwidth, communication style.
And it just, it feels really
natural and really great. And
then I, I knew that, you know,
we needed a back end engineer
to, you know, rebuild, or build
this, this app out entirely. So
I brought, I introduced her to a
friend of mine who had also
worked with the person who
introduced me to her. And so
now, that that backend person,
myself and our founder, all work
together and, you know, we get
along super well. And, you know,
it's really her vision and we're
following her lead and she's
doing like a fantastic job. You
know, figuring, like talking
with, like, doing like user
interviews and figuring out like
the nuances of, of how, like
this demographic is like
extremely underrepresented and
underserved. Like just like the
early insights of like, you
know, what she's been digging up
have been like incredibly eye
opening, being like a by an
older guy the stuff that like
young women have to deal with on
the internet. You know you and I
should should never be envious
of them it's it's pretty shitty.
Jeroen Leenarts: Can I've heard
stories and it's it's insane
some things that you actually
hear.
Tim Isenman: Yeah, are creeps on
the internet turns out? Yeah,
that's news. Yeah.
Jeroen Leenarts: But yeah, just
just then getting some details
on what actually happens is it's
i That's fucked up. But in the
end I'd say that, Tim, we most
of all know you from Pocket
Rocket but there's actually so
much more to your story and your
life thus far. And I think it's
a very interesting story that
you have just being enabled by
by Riot Games to make a big
change in your life. Seriously,
those guys saved my life. So,
Eva. Yeah, despite everything
that's been said in the press
about Riot Games, there's in
this specific instance, they
have done an amazing job.
Tim Isenman: Yeah, yeah, they
definitely they've definitely
stumbled, but they've, they've
been able to, I think, make a
lot of good changes. It's a very
different culture from, from
what I hear.
Jeroen Leenarts: So And with
that, I wanted to wrap things
up. And if people want to reach
you, what's the best way to
actually have them do that?
Tim Isenman: I just generally
say on Twitter, you know, it's
just my name, luckily. So it's
pretty easy to find me and then
I have this like, terrible
picture of me just like scowling
like a like a huge asshole. And
so that's just at Tim Eisenman.
And so you know, Tim, plus, i s
e n mn.
Jeroen Leenarts: Tim, thank you
very much. I look forward to the
things that you're working on
right now. What it will do and
how they will actually land once
it's been launched.
Tim Isenman: Yeah, me too, man.
Jeroen Leenarts: And thank you
for your flexibility and I hope
construction work at my end of
the conversation wasn't too bad.
Tim Isenman: Dude, I heard
nothing. So those those guys
have a deft touch, I think with
their job.
Jeroen Leenarts: Have a good
dynamic microphone with a polar
pattern also really helps. Yeah.
Tim Isenman: I'm sure yeah. And
Jeroen Leenarts: yeah, with
that. Thank you very much, Tim,
and I hope to talk to you soon
again.
Tim Isenman: Yeah, I'm sure
we'll chat online plenty