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Jeroen Leenarts: Hi, and welcome
to another special additional
Podcast. I'm sitting here with
Austin Blake from 2196. If I'm
correct, that's quite a lot of
numbers, really. But you're an
entrepreneur, you're creating
apps for the App Store. And
you're trying to create an
ecosystem of apps you mentioned
in passing. So it sounds like
you're somebody who has a lot of
plans. And also who has done a
lot of things already. And I
think that's an interesting
story there to see how you've
came to where you are right now,
and what you've learned over the
years. So awesome. Hi, welcome.
How are you doing today?
Austin Blake: Hey, good. Thanks
for having me on, Jeroen. I'm
super excited to be here.
Jeroen Leenarts: So I'm just to
jump right in 2196. Is that
correct? Yeah, that's exactly
right. Where does the name come
from?
Austin Blake: Yeah, yeah, you
know, it's a common question,
but it's a great question. 2196,
everything that we do is helping
people to achieve their goals.
And so I was born in the year
1996, hoping to live to 100. So
then that would be 2096. And
then my goal is to build things
that will live on after I'm
gone. So 100 years after I'm
gone is 2196. And that's kind of
where the name comes from. So
hopefully, all of our customers
are inspired to build things now
that their kids can use and the
generations after us can use.
Jeroen Leenarts: So but you
already mentioned somewhat your
age 96. So you're, you're not an
old dude yet. So what happened
to her? How, why did you decide
to become an entrepreneur?
Austin Blake: Yeah, you know, as
far as entrepreneurship goes,
it's always something that I
wanted to do it, it sounds
terrible, to me, some people can
do it, and I applaud them. But
it sounds terrible to me to sit
at a desk, or even just have
certain hours that I have to be
at work. And that didn't sound
like something that I wanted to
do for the rest of my life. And
also, I wanted to build
something unique that wasn't out
in the world yet. And so I saw
an opportunity to do that in iOS
app development. And I'm kind of
jumping on it right now.
Jeroen Leenarts: Okay, cool. So
before we really start digging
in on the on the product,
really, I just want to discover
a little bit about you really,
because how did you get involved
with computers? At what age did
you get your hands on your first
computer, and I'm not talking
about a PlayStation.
Austin Blake: You know, I
actually never owned a
PlayStation, I kind of wish that
that might be the first thing I
buy when I make some legitimate
money here. But you know, when I
was a, when I was super young,
we're talking like four or five,
my parents actually got a
computer and put it into my
room. And the only thing that it
could do would play Sesame
Street had a Sesame Street CD
game that I could put into the
computer. And that was awesome.
So I spent tons of hours on
Sesame Street games. And I was
kind of fascinated with
computers, and then developed an
early fascination with Apple. As
soon as I found out about
everything that Apple was doing,
and Steve Jobs was doing. So I
was watching all the keynotes,
probably from the time I was
1010, or 11. And so that really
got me excited about what
technology could do for people,
and all of the new things that
could be created and all the
opportunity that was there.
Jeroen Leenarts: Okay, so that
was a really young age. And at
what point did you get started
with being productive on a
computer then in the sense of
software development?
Austin Blake: Yeah. So, you
know, I actually did video
first. And so when I was
probably 12, or 13, I got
Photoshop and Adobe Premiere Pro
and all that kind of stuff for
Christmas, because my parents
could see something budding
there. And so I spent all of
middle school in high school,
editing videos and making movies
with my camera out in the
backyard with my friends. And
that was exciting. But it came
to a point when I wanted to be
able to do things on my own and
not have other people involved,
right. With video. You always
have to have other people there
to act or to do whatever. And it
was kind of frustrating
community because I can't I
wanted to work more when people
weren't there, right, like at
midnight, when I couldn't go
film a movie with my friends.
And so that was when I started
exploring some other options.
And coding was one of those
first options that I came up
with.
Jeroen Leenarts: Mm hmm. And
what was what was it in coding
that attracted you and what
caught your attention?
Austin Blake: Yeah, so it was
actually during WWDC, I was
watching the conference in
between classes at university.
And even during class, I kind of
had my computer open just with
WWDC playing at the bottom
corner, you know, and
eventually, it kind of hit me
like, they were talking about
these things that I hadn't heard
of before. And I was like, you
know, I love apple. I want to be
a part of this community. You
know, why do I not know what
they're talking about? I know
everything about Apple, but then
they'd start talking about Xcode
and swift and I was like, I
don't know what this is. I want
to find out what this is. And at
the same time, I was getting
frustrated with an app I've used
called me Evernote, and I'd
submitted so many feature
requests to Evernote and never
really heard back. And so that
combined with the idea of
wanting to start learning to
code, I was like, You know what,
I'm just gonna build my own note
taking app that does exactly
what I wanted to do. And that's,
that's where it all started.
Jeroen Leenarts: Okay. And do
you still remember what year
that was? Which was seen? Yeah,
that
Austin Blake: was 2018.
Jeroen Leenarts: Okay. Yeah. So
then people can have a reference
on what Apple was talking about
back then. So yeah, you just
seem to have jumped right in a
note taking app. Just yeah.
Scratch your own itch, sir.
Really? And that kind of
snowballs. From there, it seems
right.
Austin Blake: Yeah, that's
exactly right. So mighty note
was the first app that I
released to the App Store for
notetaking. And then a couple
years later, it was achievements
when I wanted to learn Swift UI.
And now we've got so we've got
those two apps on the App Store
right now. And we've got three
more coming by the end of the
year. So it kind of has just
snowballed into a much bigger
project that I didn't
necessarily anticipate at the
beginning.
Jeroen Leenarts: And so just to
grab back a little bit, because
you already mentioned that,
right out of your education, you
really had the idea that you
don't want to be a salaried
worker, you just wanted to
venture out on your own. When
did you like earn your first
legit money as a as a person?
And that that can be selling
lemonade as a small kid? But
when was it? What was the key
moment in your life?
Austin Blake: Yeah, you know, my
neighbors growing up, were
awesome. I would write books
I've always kind of liked to
write. And so I'd write books
and go sound to my neighbors for
$20. And for some reason, they
bought them. And so now I'm just
looking forward to paying back
that favorite, but that's
probably the first legit money
that I made on my own is going
door to door selling my novels.
Jeroen Leenarts: Okay. Yeah,
this should have pointed you at
something like Gumroad or
something. But yeah, well, yeah.
So um, yeah, that's where you
got like, into creating products
and selling stuff. But now we
are at mighty notes and
achievements. And what are the
two apps? In a nutshell? What
are these two apps about? You
already mentioned note taking
and achievements kind of gives
it away. But can you explain it
a bit in your words?
Austin Blake: Yeah, so my, you
know, the, it's, we call it
notetaking, just because that's
the simplest way to describe it.
But what I wanted really was a
digital scrapbook. So I
mentioned I liked writing. So I
was actually reading a book at
the time trying to use Evernote.
And I wanted to be able to store
you know, a song connected to a
YouTube video that I saw,
connected to a picture that I
took connected to an idea that I
had for another chapter in my
book, and there was no way to
connect all of those things,
right, other than literally
writing down in text, hey,
connect, you know, this song
from The Dark Knight to this
YouTube video at this link. But
it wasn't very interactive. And
so what made you know is is that
solution, it you can put a song
in there and play it right
within the app. And you can tag
it connected to a YouTube video
connected to the chapter that
you're reading connected to an
image that you took, you know, a
photo that you took, and so that
that kind of scratches that itch
for me. And that's what made you
know, really his achievements is
a habit tracking app. I was
running a YouTube channel at the
time all about Apple news and
rumors, and wanted to make three
YouTube videos a week so that I
could hit my goal of 1000
subscribers by the end of the
year. So to do that, I made
achievements to track my
progress and see what weeks I
was hitting in what weeks I
wasn't and why.
Jeroen Leenarts: And what
happened to the book on
astronauts, did you finish it?
Or?
Austin Blake: Still, it's, I've
deleted so much because I'm so
focused on iOS development now.
So, you know, follow back up
with me and 10 years from now.
Jeroen Leenarts: We'll see. So
just to grab back a little bit.
So in 2018, you were watching
keynotes and other content in
class, and then it hits you that
you wanted to get into software
development on the Apple
devices. And what was the
process? Then you just said that
you jumped in and get you
started developing your
notetaking app. But there must
have been a learning curve for
something happening
Austin Blake: there. Yeah,
totally. And it was kind of a
rough learning curve at first,
as anybody is any self taught
iOS developer can testify. I'm
sure it's difficult at first,
because there's so much
terminology that you don't
understand. It takes you a while
to learn that all of the answers
are on Google. But after a few
months of learning iOS
development, you just search
everything into Google. But for
reference for anybody getting
started, there's a great course
on Udemy you de my.com from
Angela, you it's like the most
it's the highest rated course.
It's usually goes on sale for
like 15 bucks. And that was
awesome. That was the best I'd
still recommend that to anybody.
And then the other thing that
I'd read comment that I didn't
know about at the time is any of
Paul Hudson's courses? So 100
days of Swift 100 days of Swift
UI? Just look that up on Google?
Those are awesome. And a really
great way to get started.
Jeroen Leenarts: Okay, yeah,
Paul, I had on a previous
episode of a podcast and yeah, I
think I refer to him as like the
Jedi Master of strict coding or
something to that regard. So
highly regarded. And well, it
was an honor to have him on the
podcast, really? So So you
mentioned some content that you
consumed? And then you were off
to the races? Or was there more
that you needed to learn? Or do?
Austin Blake: Yeah, it was, um,
I mean, it first it's a lot of
learning and that much
developing. And so that can be
kind of frustrating. But
basically, once I took that
course, I think I still haven't
finished it to this day, I got
about 75% of the way through.
And at that point, I felt
comfortable enough with
everything that I decided to
take off. So at that point, I
started making and developing
mighty note, and just searching
up everything that I didn't know
yet on Google.
Jeroen Leenarts: And how many
rewrites has mighty notes
already entered?
Austin Blake: Like, endless, I
can tell you
Jeroen Leenarts: that it's, it's
insane. The more you learn, the
more you want to rewrite really
with software. So 2018, you
started learning? And and what
points was it on the App Store
available for other people to
see?
Austin Blake: Yeah, I kind of
soft launched it about a year
later, it was difficult because
I was working full time and
going to school full time at
this point. So it took me longer
than I, I would have liked. But
about a year later, I soft
launched it and then released
version two in 2020. And that
was the one that I really
started telling my friends
about, you know, posting about
on social media and kind of
trying to get the word out
there. And then we just launched
mighty note three, this last
weekend. And that by far is the
version of my note that I'm the
most proud of. We've got a good
team together now working on it.
And so we've got some really
great features that would have
taken me forever to just do by
myself. But Mighty No, is a
really great product now. So now
we're reaching out to press and
things like that. So with each
launch, we've told more people
about it and tried to get it out
there more because it's just
gotten so much better.
Jeroen Leenarts: Okay, so that's
that's three versions that you
mentioned, they're each about a
year apart, if I'm calculating
that correctly. And at what
point did you start gaining
traction with with the product
but mighty not?
Austin Blake: Yeah, I didn't,
it's been a really slow burn.
And so hopefully, that's like
some encouragement to have
developers out there mighty. No,
it really hasn't had its moment
yet. And I'm hoping that might,
you know, three kind of changes
that around, we'll see. So far,
we've had some good traction.
But I mean, it's been out for
almost three years. And well,
almost two years. And it's just
been kind of, you know, we've
slowly worked up an audience,
other apps. So like achievements
had a lot more of a kind of a
slip start and really kind of
took off. But yeah, it might,
you know, it's been a long
process, long haul, but I have a
lot of faith in its future
still. So that's why we keep on
working on it.
Jeroen Leenarts: So that's
something interesting that you
mentioned, because that
achievements was was a big
success by your accounts when
you launched it. And could you
could you say that achievements
was an enabler to invest more
time into multi node?
Austin Blake: Absolutely, yes.
And achievements taught me so
many things about doing press
for apps. It I also learned
swift UI with achievements. And
so with mighty note three, we
kind of reverse engineered a lot
of Swift UI into mighty note.
Yeah. And yeah, with with
achievements, we totally learned
about App press. And I think
that's a good lesson. Like, just
keep building until you learn
what you need to learn. But, you
know, don't don't get frustrated
with current progress. Just keep
going. Because yeah, achievments
has helped a lot with the launch
of 1903.
Jeroen Leenarts: Okay, and and
you also mentioned that you have
a team working on Almighty node
now, how did 2196 develop from
like a single person being you
to a team of people working on
it, because I think that's one
of the biggest steps that you
can take, just to actually
onboard employees or
freelancers, on your, on your
products, and just don't have to
absolute control anymore on on
what's being created. So can you
tell us a little bit about that
process, and also explain a bit
when certain things happened?
And what made you decide to
actually start onboarding people
to help you out?
Austin Blake: Yeah, totally. And
so that is such a tough thing.
And I'll just say right now, I
don't want to, like take us off
track too much. But seriously,
if anybody has any more
questions about things that we
talked about, you're a great
person to talk to. I'm super
open. If anybody wants to DM me
on Twitter. I will provide any
advice, any feedback, things
that I wouldn't do against Feel
free to message me there. But
kind of in a nutshell,
achievements, since it was a
great success, I put it into the
app competition at my school.
And we got first place at the
university app competition. And
so we won some money that way,
which was really great. And so
that helped me start the team
originally. And then kind of
since then, we've kept on some
contractors that really believe
in the vision of mighty note. So
I've got two guys named forte,
and Le s, and we're all working
together right now, on what
comes after mighty note three,
and they are just awesome. And
they believe in the future. And
so I'd say that, you know, first
of all, get a product that has
growth potential, right? And
then find people that believe in
the vision that you've set
forth. And that's been just the
biggest, you know, blessing from
it. No, because there's no way
that we could have released
Mighty No three as it is, was
just me working on it, it was
too much.
Jeroen Leenarts: Mm hmm. So and
then. So the competition at your
school was instrumental in
providing some upfront financing
for growing this team? And what
was your thought process then?
Because at some point, yes, sort
of like a lump sum of money that
becomes available. And then you
could have just as well just,
well spend it on other things,
really, just having fun with it.
But what made you decide that
you wanted to invest it back in
your products, and actually hire
somebody or two people actually
to do software development with
you?
Austin Blake: Yeah, you know, I
almost bought a gaming chair, so
that the temptation was there,
because all of a sudden, you
have this money in your bank
account, you're like, Oh, this
is great, I could be so much
comfortable and more
comfortable. When I'm sitting
here, I could get some air pods
max to listen to music while I'm
working. But it's been really
important for me to create a
system that creates those
finances. You know, it just kind
of works for itself, going
forward. And also, I really
believe in what we're doing with
2196. And so it's not, it's not
something that I see is just a
pit where we're throwing money,
but it's really something that I
see is benefiting a lot of
people already. And it has a lot
of potential to do that in the
future. And so really the
competition, it wasn't the end
all goal, right, winning the
competition and getting that
money. That wasn't the end, that
was something that hopefully
helps us get into more users
hands.
Jeroen Leenarts: And what was it
like for you to actually be able
to work together with two other
software developers closely,
because you're working on the
same codebase, I can imagine
that you're learning on software
development pretty much
skyrocketed from there now.
Austin Blake: That you know what
these guys are about as good as
you can get as far as co workers
and people that you work with,
not co workers, but just like a
team to get together. But it's
rough man, like when you have
your baby, and then you put it
out into other people's hands,
and you say, like, Hey, start
working on this. All of the
sudden structs aren't called
what you think that they should
be called. And all of a sudden,
classes aren't used in the way
that you intended originally,
because you've got two other
people that are building out
these features. And so it was
rough. But I mean, I'm serious,
like, we have the best team, I
could imagine. And it was it was
about as smooth as it could be.
But yeah, I mean, and then you
have to learn, you know how to
handle git source control a
little bit better, and working
on GitHub, and, you know,
sharing that code with a team.
So there's definitely a lot of
learning curves there. And
again, anybody that has
questions shoot out to me, but
there was kind of a lot of a lot
to learn for sure.
Jeroen Leenarts: Yeah, I can
imagine. So and when you look at
the the two products that you
have right now, and you also
have a roadmap for three more
products to launch later this
year. Is is 2196 Already self
sustaining, in that it says
enough income for continued
growth and development into the
future? Or is it still a very
tense situation that you're
working on?
Austin Blake: Yeah, so we're not
Apple yet. So we're, I wish that
we were in the trillions, but
we're not quite yet. But the
good thing is that we're growing
at a pace that we're all really
excited about and really
comfortable with. I quit my job
back in February to focus full
time on 2196. I was still doing
video work before then. And so
yeah, the good thing is that the
growth is there, and the
potential is there. So as long
as we keep on working, I think
it's going to work out.
Jeroen Leenarts: Okay. So, um,
just to switch gears a little
bit. What school did you attend?
Austin Blake: Yeah, so I'm
actually still there. I'm, I'm
finishing up my last year right
now studying advertising. And
it's Brigham Young University in
the United States science grade
school,
Jeroen Leenarts: and has the
HESI program that you
participated in at the school
was that helpful? In just
getting your product out there
and letting people know about
it, or is it different what to
teach you in school and what you
need to do in practice?
Austin Blake: Yeah, you know, I
could have switched to CS or
something, once I started
learning to code and finding
interest in that I thought about
it. But the thing is that I kind
of end up hating whatever I
study in school, and so I didn't
really want to ruin coding for
myself. And so I stuck with
advertising. And the good thing
is, since I don't have to do it,
it's still interesting to me.
Oh, the guy who does a lot of
advertising for Apple actually
graduated from BYU, which is
what got me interested in the
advertising program. Okay. And
it has helped in figuring out
campaigns to run on Twitter and
stuff like that. So it has
applied in a small sense.
Jeroen Leenarts: So and when
you're, when you're starting
your products, and you're
launching it, what are some of
the best tips that you that you
can give people? Because I know
that there's quite a lot of
listeners to my podcasts are
actually working on their own
small projects. And that's
trying to bring out there as
well.
Austin Blake: Yeah, totally. So
you know, one of the best things
that you can do, I think, is, is
tell a story about your product,
right? So advertising isn't just
going out there and saying, Hey,
I've got this app achievements,
it lets you track your habits
and set goals, period. And then
like posting that to Twitter,
like, that's not really gonna,
it's like, okay, there are so
many habit tracking apps on the
App Store. But if you can find a
way to like, tell a story of how
it's helped you, or make it
interest, like, highlight some
unique feature or, you know,
highlight why the app is
different than other apps.
That's the best thing you can
do. And then I'd also say, I'm
not the best example of this.
But I would recommend and
encourage everybody to kind of
build in public, that seems to
be something that's becoming
more popular, I sure like to see
what developers are doing in the
backend when they're building in
public, I love watching it, I'm
just not the best at posting
about it. But it is a great way
to get people seeing what you're
doing to get people excited
about what you're working on.
And get some traction before
you're even ready to launch. So
that that probably be my number
one recommendation,
Jeroen Leenarts: and what are
your recommended articles or
resource that people should have
a look at? Is there anything
that that sticks out to you?
Austin Blake: Yeah, um, you
know, I'm actually gonna I was
I've been working on a thread on
Twitter that I'll post about
some of those resources. So I'd
say check that out. But there's
definitely there's good articles
on medium to look at. I don't
have any article names off the
top of my head. But that's a
good place to look. And I also
say, Look at what some of the
bigger companies are doing. I
think that there's a there's an
app called Join chat is the
Twitter handle. And they just
every once in a while they post
a really insightful design
choice that they made into their
upcoming app that's not even out
yet. And, and that, I'd say
follow them because they're
doing some really interesting
stuff. And they're actually one
of my competitors. So I'm just
making it harder on myself right
now. But they are really good
people to look at for for app
press.
Jeroen Leenarts: And for people
considering to follow you on
Twitter. What are typical things
that you that you tweet about
and that you retweet on your
timeline?
Austin Blake: Yeah, so I tweet a
lot about I'm trying to tweet
more about what we're building
with 2196 trying to build in
public more, right, like we just
said, and then basically
anything that has to do with
iOS, you'll see it on my
timeline. So I don't retweet
enough apparently, I need to
retweet more somebody told me as
I mostly just post original
content, but we do have a lot of
fun
Jeroen Leenarts: when working on
this. There's there's a lot of
things that you did already in
those those few years that
you're now active on your
product. So you you learned
software development, you
launched two products already.
You got familiar with the
process of of hiring some
freelancers to help you on your
project. And what were the
biggest challenges that you've
had to overcome? What are things
that you, in hindsight, would
say, I wish somebody warned me
about this? Or I wish somebody
told me about it?
Austin Blake: Yeah, the number
one thing that I kind of wish
that I'd knew that I'd known
earlier, I'm actually still
working on it. But I'd encourage
everybody to look out for this.
It's, it's kind of, I need a
good name for it. It's like
learning averse. You get to a
certain point, or at least I
did, when you feel like okay, I
know how to do this now, right?
Like I've coded to apps. I know
what I'm doing. And so what I
tend to do is not learn anything
else. So if I'm reading an
article about something in iOS
development sphere, and I see
something that I don't
understand a word or phrase that
I don't understand, what I'll do
is I'll skip over it. That's my
natural instinct. I think that
that's kind of typically human
is if you don't understand
something to skip over it. But
what I've been trying to force
myself to do recently is when I
don't understand it, to dive
into into figure out what it is
a really simple concept that I
wish I'd learned earlier is
filtering and mapping and
contact compact map. I didn't
know about those things. And so
I'd run a foreign loop for like,
every time I needed to filter
things out. Dark filter is like
so much easier. It's so much
better on this on the processing
too. And so that was one of
those things that I'd seen all
over the place and just skipped
over it. Finally, I was like,
what is that anyways, plus, I
saw it in the code that some of
my team had written. And so I
was like, I wanted to learn
about it. And now I'm going back
through all my apps and just
applying it to every single
place. And I've had so much fun,
like taking all my foreign
leaves and just putting a filter
instead. But the lesson from
this is, if you see something
you don't understand, seriously
learn about it. And if you don't
want to go into a huge rabbit
hole, right, because it could
take your whole day of like
learning about all these
concepts, but at least
understand what it does at least
understand why it exists. And
under understand the basic
premise so that you can
understand it in the context of
the article, right? The more
things you skip over, the less
you'll end up understanding. In
the long run. It's kind of
exponential in the things that
you don't know if you skip over.
Jeroen Leenarts: Okay? And what
are the plans beyond releasing
the three apps that you have in
development right now?
Austin Blake: Man we are, I'm so
excited about what we have for
the future, the all of 2196 is
about helping you to achieve
your goals, right and building
things that are going to live on
after you're gone. And one of
the ways like in the future,
humans do so many menial tasks
right now. Like we we spend a
lot of time doing things that
that really could be automated
and don't need to be done. So
let's say you need you know,
your haircut, you have to
schedule that every two months
or whatever, you need to
remember to go get a carwash,
you need to remember that your
milk is going to expire, and you
need to go get more milk. We
don't We shouldn't have to
remember this stuff, we need to
be focused on more important
things right and creating more
important things than refilling
the milk in the refrigerator.
And so what we're doing at 2196
is trying to automate these
processes, creating artificial
intelligence that kind of does
these things for you. And so
when I say an ecosystem of apps,
mighty note, achievements,
stuff, which we have coming out
soon, super excited about, it's
a to do list app, all of these
things are gonna work together
to kind of manage your life for
you. going as far as creating
journal entries for you,
obviously, you're gonna want to
go back and edit those add a
personal touch to it. But
there's no reason that mighty
note shouldn't be able to
remember your favorite song this
week. And keep that in your
journal so that you can look
back on it later, and that your
kids can look back on it. And 20
years from now remember, oh,
yeah, Dad's favorite song, back
in July of 2021 is, you know,
whatever, by Taylor Swift, and
like, there should be a way to
just automate all of that. So
that's what we're doing with
2196. We're automating those
things that you shouldn't have
to worry about. And so it's
really, really exciting.
Jeroen Leenarts: And that sounds
like some really big plans that
you that you have there, and
doesn't involve a backhand as
well that you need to develop or
is already available, or what's
the process there?
Austin Blake: Yeah, so So kind
of our digital assistant, his
name is Apollo. Apollo is only
present in achievements right
now. So let's say I have a goal
to drink eight cups of water
every single day, and I'm
failing miserably and only
drinking for Apollo will pop up
and say, Hey, Austin, let's,
let's try and lower this goal a
little bit, you can also set a
savage mode on Apollo. So he'll
kind of insult you, it'll be
like, hey, Austin, I knew that
you couldn't do this, bring your
goal way down to five cups a
day, you know, and let's set
something more reasonable. And
so that that's what we have of
Apollo right now. But Apollo is
developing really quickly in the
background, he'll be present in
stuff. So for example, if you
finish everything you need to do
today, and have a little bit
more time on your hands, Apollo
will smartly choose and
recommend some tasks to you.
Either something scheduled for
tomorrow that you could do
today, or something that you
have on your quote unquote,
someday list that you eventually
wanted to get to. And Apollo
will be like, hey, why not start
that right now? You know, I see
that you're done for the day.
And it's only three o'clock in
the afternoon. Why not work on
some other stuff. And so that's
kind of the the inklings of
Apollo that are coming out right
now. And Apollo will continue to
expand to be kind of your
digital Butler. So we can all be
Bruce Wayne and Batman in a
sense, and have somebody to do
things for us and take care of
us.
Jeroen Leenarts: So and this is
all run on the on the device, or
is there a back and forth?
Austin Blake: Yeah. Oh, sorry. I
didn't even get to that party
question. Sorry about that. It's
a right now. It's all happening
on device. We don't want to
process any of that. And I want
to keep it private to the users.
And so that's why we chose to do
it that way. Yeah.
Jeroen Leenarts: So yeah,
privacy is is a concern. With
all the development at 2196
Does, yep. Okay, it's
Austin Blake: totally in the
users hands. Okay.
Jeroen Leenarts: And let's see.
So yeah, the company 2196 Is, is
now still only you if I'm
correct, and you're hiring some,
some extra help through
freelancing. At what point do
you think that you might
actually switch from being like
a solopreneur to an actual
company when an employee?
Austin Blake: Yeah, so I
consider Aeleus Infante right
now who are on the team to be,
you know, part of the team. And
so we're all kind of working on
it together. But, you know, the
vision for us in the future is
to have a whole lab of those new
IMAX and to create the rainbow
of iMac colors and have a bunch
of people on the team all
working together. And so we can
create a lot of great content,
great tools for our users,
that's the vision is as fast as
we can get there, the faster we
can get there, the better. Right
now I have a goal to buy a new
pair of shoes, but I'm not doing
it until we reach a certain
threshold of subscribers. So
that's kind of the point that
we're at right now. I've got
holes in all my shoes, but
eventually we'll, we'll get to
the point where we have all the
new iMacs lined up on a desk is
definitely the longer term
vision.
Jeroen Leenarts: So and is the
capacity to develop new stuff.
The only thing that that's
holding you back, or are there
other challenges that you need
to overcome as well?
Austin Blake: Yeah, I mean, we
got to, that's definitely one of
them. You can only do so much,
with 168 hours per week. But I'd
say that we've also got to get
people to know about it. That's
why I'm super excited to be
talking here on the podcast.
That's one of the reasons. And
you know, and we got to get
people knowing about the apps
and using the apps. That's kind
of another hurdle that we're
facing right now, which comes
back into the advertising that
we talked about, right, creating
consistent advertising campaign.
So we're definitely putting a
lot of focus on those things.
But it's definitely a challenge
to balance, how much advertising
do we do versus how much
development do we do? Because
one theory says if you build it,
they will come right. And so
keep on building the best app
possible. And eventually, you'll
just get like 100,000 users in a
day, and everybody was gonna
love it. And the important thing
is that you do have a terrific
product for when people do come,
you don't want to miss the
opportunity, because your
products not ready yet. So that
that's true to a point. But if
you just keep building and never
tell anybody about it. Yeah,
you're gonna you're gonna run
yourself into the ground.
Jeroen Leenarts: Yeah. Cuz then
then people still won't know
that as a great product out
there. So switching gears a
little bit, if you look at at
Swift, because that's probably
the main language that you're
working with. Yeah, right from
the start and every every day
really? What are some of the
best things that show that you
like about your development with
Xcode and swift? What are some
of the things that that really
make you smile when, when
working on your products?
Austin Blake: Man, X codes,
awesome, but you tend to look, I
tend to focus on the things that
I don't like about it. But let's
see things that I will see x
codes great, man, I really think
that as far as far as learning
to code and learning to develop,
goes, I would recommend
everybody to start with Apple's
ecosystem, right? So learning
Swift, downloading Xcode on your
computer, getting Swift
Playgrounds, on on a Mac and on
the iPad, if you have one. I
think Apple's done an awesome
job is something that I want to
replicate my own company in the
future. But they've done such a
good job opening up the realm of
coding to more people and like,
kids are learning to code, which
is awesome. And I'd say that
they have the easiest start
would be an iOS and Swift.
They've made it so simple, and
so understandable. So it's
really awesome for beginners, I
think.
Jeroen Leenarts: Okay, so and
that also looks good, right on a
Mac. Yeah, that's
Austin Blake: totally true.
Jeroen Leenarts: Is there
anything that we've forgot to
mention Austin? Oh,
Austin Blake: man, we've had so
much fun. I think we've covered
all the bases. I you know, I'd
say seriously, anybody that's
listening, you have any
questions or anything I can help
you out with, like, drop me, you
know, drop me a DM on Twitter.
I'm going to leave my DMs open.
And I seriously just want to
help out and I love to see what
people are working on. Like,
that's one of the most exciting
things for me and kind of what
gets me up in the morning is
like, the idea that we're all
kind of part of this community,
building awesome applications
together, you know, building
ways to improve people's lives.
So seriously, just let me know
what you're building on Twitter.
It's my name is asked Boston, a
ust BLS t o n. And I seriously
just want to hear from people so
that'd be the last thing I'd say
in any way that I could help
anybody out. Let me know in that
as well.
Jeroen Leenarts: Okay, cool. I
will make sure to link your
Twitter handle from the show.
Not because it's always easy to
click something then having to
type it out. While right hearing
it forever. So, with that,
Austin, I want to say thanks for
your time because it was it was
very engaging conversation. And
I'm really looking forward to
the launches of your products
later this year. And I really
look forward to see how things
will pan out for you.
Austin Blake: Awesome. Hey,
Jerome, thanks so much for the
time I seriously appreciate it.